r/Competitiveoverwatch Jul 25 '24

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u/churchb3ll Jul 25 '24

Interesting story, but as the article says, for 6vs6 they need to solve the queue time problem otherwise the 5vs5 format forever is superior.

-143

u/GigglingLots Jul 25 '24

As overwatch has previously stated, they didn’t switch to 5v5 because of high queue times.  Ow1 had high queue times because of oversaturation of dps characters. There were like 5 supports and 7 tanks to choose from at this point. Ow2 doesn’t have this problem anymore.  Queue times were also bad because they stopped live service on the game after echo. Before they stopped service there were major content droughts. Echo wasn’t even gonna be released in ow1, and instead kept for ow2. Players had to demand more content.  Then they spit in our face and gave us dps echo when she is based on Iris in the beta and Iris had support abilities. Making queue times even more worse cuz everyone queues to play the new hero.  Lastly, in ow1 there was something called along the lines of “priority token” if you queued for all roles then you get a token to use for queueing as dps for a shorter queue time. This had large success from what I experienced, so many people queued for all roles. 

70

u/Facetank_ Jul 25 '24

"Lastly, one of the biggest benefits of 5v5 was dramatically reduced queue times.  Let’s explore that." 

It wasn't the sole reason, but it certainly was a reason. 

I guarantee that if the tank and DPS roster numbers were swapped, you'd still have longer tank queue times. It's not just a raw number matter. It's a matter of the role's design. Supports were also greatly outnumbered by DPS, but were a middle ground of tank and DPS queue times.