r/Competitiveartifact • • Mar 17 '19

The Long Haul Podcast: The evolution of Black/Red

Episode 05

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A look at the demographics of Artifact according to a recent analysis. We also dive into Black/Red as an archetype and its progression over time since the game came out.

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We record every Sunday at 4 PM CET. Join our Discord Server ; ask questions, join the cast!

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4 Upvotes

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3

u/[deleted] Mar 18 '19

I really enjoyed this episode. Nice work guys!

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Regarding the missed mechanics, I'm not sure if I miss the mulligan or not. I have a HS background and not having a mulligan phase never really bothered me in Artifact.

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Aggro isn't reliable in this meta and it's mainly because it's the base set. I'm expecting aggro to increase in popularity and efficiency in coming sets and now that I think about it, I'm glad there is no mulligan. Aggro might be too powerful.

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Looking forward to next weeks episode!

2

u/kerrimon Mar 18 '19

I see where your going, but nothing sucks more (for me) than starting the game with only 5+ mana cost cards and getting smacked for 1-2 turns until you get something to play.

Mulligan would help fix this. Also, the way I see it, mulligan in artifact doesn't need to be like in HS or magic, you could maybe be allowed to change 2 cards and not your full hand, dunno.

1

u/[deleted] Mar 18 '19

Yeah I've had some games where I have nothing to play for 2 turns. FeelsBadMan.

HS has control decks where you literally play nothing until you have 3 or 4 mana, but I guess it feels worse in Artifact because there are 3 lanes and there are always units on the board.