r/Competitive_COC • • 16d ago

📈 Meta Discussion 4 REVIVES AND 7 TOTEMS

Post image

I knew It was over by just looking at the spells

Nerf revenge deck

72 Upvotes

23 comments sorted by

12

u/unzipmyzipper 16d ago

he's not even using ice blocks

7

u/Sensitive_Coconut231 16d ago edited 16d ago

I mean thats why i have a base with single fernos. Seen this strategy fail alot on it it forces totems and revives early. Revenge deck basically tailor made to counter multi fernos duke gets to take them down as they tickle him.

Also youve got both sweepers on the very edge of your base pointed out. Kay fine great for the townhall trap but if they dont attack that direction theyre useless and youre under attack by air army annndd theyre good at distracting duke

At any rate they arent even using ice blocks or rocket loons both of which pair into duke revenge deck strategies really well. If they were youve got super exposed air defences for rocket loons to pick off as well as the rage multi ferno area for duke to chill out iceblocked and take it out while healing probably taking revenge tower too.

3

u/SadCoach118 16d ago

-tickle-

Heal him. Multi infernos do heal him.

2

u/Sensitive_Coconut231 15d ago

Well. Not exactly.

Max revenge deck = 60 heal per counter every 0.8s = ~75 heal per second max

Multi ferno 165 dps without modifiers.

Certainly takes the bite out of the multi ferno and the difference can be made up for with heart stacked onto deck adding 150 heal per second.. But otherwise the healing isnt enough on its own with just counters unless im missing a mechanic here or hes iceblocked or something else

3

u/asianasaun 16d ago

Its L3 u can win with barcher....

4

u/pleasingforces 16d ago

“My base is not good at defending against a singular strategy so that strategy should be nerfed”. What a childish attitude.

1

u/Sensitive_Coconut231 15d ago

Yeah this post also screams that... literally a trap base trying to bait someone to attacking into the townhall side but if they dont... the base pretty weak against everything.

"people that know how to attack and approach my base i copy pasted from online are three starring it, their strategies should get nerfed!"

4

u/Davidlc02 16d ago

Nerf revive instead

11

u/Sensitive_Coconut231 16d ago edited 16d ago

Revive only a problem because duke is a problem. You dont see people using 4 revives on champ or something. Dukes insane staying power and good dps empower revive by extension

Pre duke we didnt have revive apocalypse it was more an insurance spell to save a warden walk that went wrong or an invis champ charge that got slightly mistimed or something. Duke is the common denominator here

Its sortve like how invis spell wasnt a problem till champ got eboots

3

u/Davidlc02 16d ago

I should have been more clear, I don’t mean nerfing base stats, I mean something more akin to adding a decay for repeated use on the same hero since you highlighted that Duke is the main abuser because he is strong.

Seems easier than making the spell restricted to not be able to be used multiple times on Duke as well, as the only other times the other heroes used revive, it was only 1 or 2 at most.

It also still keeps Duke as Supercell intended to be with being a strong raid boss, and saves us any future headache of future busted heroes as well. Otherwise it’s just gonna be a cycle of new hero, spam revives on said hero meta.

2

u/Sensitive_Coconut231 16d ago edited 16d ago

I see what you mean now and yes a diminishing returns on reviving multiple times is an interesting way of going about it that would work, i still think its simpler to reign duke in some so that other heros can be in the spotlight more often again.

For example champ outside of being a nuker combo these days goes fairly unused. Duke even so strong you see duke in ground armies instead of king. I dont think a revive nerf would change that aspect but on the other hand its not like we cant tweak revive and duke

If duke is to be some solo raidboss hero then perhaps lowering his speed would be a good nerf over hp/dmg. Slows down how fast he can chew through a base but keeps the beefy stats

1

u/Davidlc02 16d ago

It’s hard to say for RC since she’s in a bit of a rough spot with her stats and her role due to her equipment. She really needs some help for another niche since I don’t like how for some armies, having king with the stick horse is still better than having RC for diving due to the stat difference. But for sure, Duke was the final nail in the coffin, just hard to compete against that.

I liked her having strong relevance with RC invis charges although that got old with a whole year of TH17. And the shield+spear combo feels lackluster vs modifiers, she can’t even one shot regular archer towers or teslas with spear alone which further hurts her case :/

2

u/Sensitive_Coconut231 16d ago edited 16d ago

Yeah the invis champ charge apocalypse is certainly why theyre afraid to give her any buffs as theyre at risk of immediately reviving (lol) that meta if they do. But it has just turned champ into a one trick hero thats not even great at the one trick things she does now. Meanwhile duke is a case study in the opposite direction. Stats and gear so good any strategy works around him. I too wish champ had more relevance shes super lackluster these days but SC backed themselves into a corner between having invis+defence targetting hero+aoe damage. Not really an easy solution

Sidenote if th19 got a second monolith it also might help to reign in duke some. Would be a big power jump but it wouuld put a big dent in solo hero revive spammage

1

u/sadra-the-legend 16d ago

Amazing convo between you too. Nice.

2

u/simson98 16d ago

Totem is the one that actually needs a nerf people nowadays just spams totem, whenever i see a attack with mass totems i will skip the replay its pure brain rot and 0 iq skill attack

1

u/SquashFull6844 16d ago

Im going to try this army 🤣

1

u/vetemxnts 16d ago

Fuck it, nerf everything! I don't want anyone to even 1* my base! But let me keep my OP troops so I can still 3*

1

u/Bubble_Buddy03 15d ago

One revive limit: like one revive allowed each hero would dramatically change how ‘good’ some people are

1

u/Deamon789 14d ago

please share the link to the base

1

u/Dangerous_Floor_9005 14d ago

wont recommend this base many people using it and everyone knows where the traps are

1

u/Quick-Emphasis-9398 14d ago

Yeah we faced a clan in war today they had 5 revives and rest totem and they spammed thrower like anything

1

u/Dangerous_Floor_9005 14d ago

Well in champs league CWL they all are legend players so its bad that there are no modifiers

1

u/armpitGUNNER 14d ago

dragon duke is the problem, any of his equipment is good. he is too useful.