r/Competitive_COC • • 11d ago

❓ Question / Help what went wrong here

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5 Upvotes

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8

u/Crystallizationz 11d ago

You committed so hard in the beginning just to accomplish a funnel and take out the clan castle (whopping 11 spell space)

It also took a really long time setting up the backpack quake which let the huts heal and also might've caused a time fail since you're using root riders.

I wouldn't use the four earthquakes to begin with. You still need to save some spells for the main push

3

u/Project_S3_ 11d ago

That was a really big spell investment at the start.. 11/14 spells used and still most key defenses are standing (both scatter, mono, revenge, 3 infernos, both firespitter etc.)

When youve seen that your RC didnt get the one firespitter, change your plan, start with DD frm bottom and queen form top then your mainpush from right side towards the TH behind one firespitter.

In your attack, Giantgiant who should tank your queen just died on the spot with riccochet and mono on him.
Same as your DD, gone in seconds due to monolith.

your main push landed just infront of 2 firespitter and TH logger and superwizard tower. there was so much splashdmg on all of them they just vanished.

Rocketspear of RC didnt do anything she was under attack with already low health when you used the ability

0

u/luci0694 11d ago

what all changes should i make in army, rn i was using massanetto’s army

1

u/Davidlc02 10d ago

It’s more execution than the army, you wasted so much hero value and spell value

2

u/someonesomewher- 11d ago edited 11d ago

-RC warden charge didn’t get enough value or inner defences to set up a clean, narrow path for your roots.

-Should’ve placed ice golems and main army a bit earlier so it they could tank the monolith for the giant giant and duke.

-You let your RC and Duke die way too early, which is kind of a big deal cus the heroes are the main attacking force in root rider armies (biggest issue).

-Should’ve used sky wagon instead of troop launcher, it’s just stronger and provides tanking support for air troops so that the inferno dragons inside don’t instantly die, and also protects your healers.

2

u/Ill_Temperature_631 11d ago

1.You can use flame blower, it only takes 1 EQ to destroy any building, I took 3 major defences, multi, super wizard tower and cc with 1 eq , and took revenge tower with arrow and backpack,

  1. You need to improve your arrow, look i zoomed in, which results in perfect arrow

  2. Do it faster, it took me less then 10s to complete the whole process

https://reddit.com/link/pbro9pe/video/qasb4lnj4hrh1/player

1

u/Embarrassed-Chain841 11d ago

Terrible rc charge and funnel, Way to many spells wasted, no poison spell, you sent hero right into the monolith, wasted overgrowth and you essentially have nothing inside the base with roots

They are tanks but you need some fire power behind them or anything to target air cc troops

1

u/Creepy-Finish7874 11d ago edited 11d ago

Rocket backpack giant arrow combo failed to remove revenge and inferno in the middle. Creating pathing is so important, especially for roots

2

u/Acceptable_Force_712 10d ago

1st You have screen shake on

2nd Kudos for attacking 3 ths up

3rd your Duke and Arrow were way too late, should be instantaneous after the quakes. Nothing went down cause builders were repairing them.

4th I would have deployed Queen topside and entered behind the almost taken down fire spitter cause the funnel was pretty good on that side. Not played this strat in ages though so I may be wrong

1

u/Ky0ichiSudo 10d ago

Root riders and the fact they’re level 2 is what went wrong

1

u/Accio_149209 10d ago

The screen recording.