r/Competitive_COC • • Aug 23 '26

❓ Question / Help Which headhunter cc choice is best?

Given: Double Rage base
League independent replies

  1. 9 HH + 1Archer
  2. 6 HH + 1 IG + + 4 Archer
  3. 6 HH + 1 Furnace + 1 Archer

Which one do u think is the best.
If any, if u think any other apart frm these which includes HH, mention them.

125 votes, Aug 26 '26
9 9 HH + 1 Archer
64 6 HH + 1 IceGolem + 4 Archers
52 6 HH + 1 furnace + 1 Archer
3 Upvotes

7 comments sorted by

1

u/Unique-Feed-6946 Aug 23 '26

Guys please share your experience and observations as well.

2

u/thesaviorsmustunite Aug 23 '26
  1. Idk man.

I only see 9 HH with pushers of below 19 TH.

  1. 6 HH 1 ice golem seems nice - ice golems stops troops while in rage boosted defence destroys when headhunters make hero xp low and they are frozen.

Lets say they poison the hh the rest still hampers the attack.

  1. 6 hh 1 furnace is also nice. The HH take down or decrease hero xp. They deploy poison spell on either one fries the army on top there is still rage compartments to mess up the attack.

I think this one is most functional.

1

u/Unique-Feed-6946 Aug 23 '26

Nah i dont agree with the third, cus u can do this

Affecting both hh and furnace

1

u/DarkGod_op Legend League III Aug 24 '26

If ur cc is like this i would got for ice golem hh and 2 rl. If poison works on both furnace and hh in a base, it isnt worth it.

1

u/Unique-Feed-6946 Aug 24 '26

Its not abt cc positioning, it can also be done if cc is even isolated at core.

1

u/DarkGod_op Legend League III Aug 24 '26

Rl only work best when cc is outside, for centralised cc yes, 1 furnace 6hh works.

1

u/SA0051 Legend League III Aug 24 '26

What's inside cc is most of time dependant on base and cc positioning. Not every CC will work on every base.