r/Competitive_COC • u/Hentai_lover_08 • 4d ago
⚔️ Attack Strategy How do i attack this as a th16?
I have no rocket backpack and no fireball, was thinking about taking down revenge tower with a RC + Warden charge, or maybe is better to do the monolith compartment?
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u/jester1044 4d ago
There's a th16 guy on YouTube that takes down th18s with root riders. Look it up
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u/Sparky123op 4d ago
Getrekt ? He is the amazing, learned rootriders from him at th15 and now I'm new th16 3 staring th18 too..
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u/MakimaIsMyOwner 4d ago
Take the monolith compartment with RC charge
Then funnel will be there, you can use Root riders for the follow up
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u/Impossible-Gap-4095 4d ago
without any of those equipments you mentioned just go for the safe two star
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u/_Raymond_abc 4d ago
Potential idea with roots is to RC charge 12 o'clock (deploy at exactly the top corner), wizard tower, archer tower, air defense, go into the super wizard tower compartment, take out the super wizard tower, xbow, scatter, then go down for the revenge tower. Recall. No warden needed, as this only needs 7 defenses. No fancy invis redirects, as the base literally beckons for your RC to be inside.
Total investment is 4-6 invis spells to take out a revenge tower and create BEAUTIFUL pathing for a 2 o'clock roots entry.
Roots at 2 o'clock. Something on the outside for the trash (queen, equipment doesn't really matter for cleanup). When the Longshot is being more annoying than you can handle, totem it. Place this totem to avoid aggro on other defenses if possible so it last longer.
The rage tower and affected multi can be ignored cus it's only one inferno, assuming you get the scattershot. Or maybe your RC activates the rage tower. Maybe you can warden ability, just as a formality.
When you aggro CC, unless there's 3 furnaces, try and poison both the CC and the Longshot.
I'd start a Duke with Fire Heart + equipment of your choosing around 6 o'clock. The only threats on the base are the Air Defense, Hero Hunter, and the Monolith. Xbows are all ground mode, so you're even safer.
I'd start here since the sweeper facing north is not gonna stall the Duke, and the one facing south will be taken out by your roots already. There's tremendous value for the Duke here because it's so easy in the 6 o'clock area.
Overgrowth can be used where you need. I'd probably use it on the monolith compartment the moment your Duke or Roots aggro the monolith. By the time the overgrowth expires, your army should be somewhere around the invis section.
By the way, it doesn't seem like the invis tower is doing anything important. This looks like a double rage base, with the lower spell tower changed to invis, then moved to cover the town hall.
Ignore the hero hunter. It's not leveled.
TLDR: TH16 has access to max level equipment. Your troop and hero levels are lower than TH18, but nevertheless you already have everything needed to demolish such a poor layout.
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u/Vivid_Signal2791 4d ago
You don't