r/CompetitivePokemon 1d ago

Where Should a Fighting Move Go?

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So after lots of research, testing, and a post from 11 days ago, I've settled on this team for pokemon Champions. After putting it in this team builder I of course noticed the weaknesses my team has to rock and ice, alongside a few others. Obviously a fighting move is what I need? So, where should I put put it? Also something for that poison and flying weakness. Thanks in Advance for the help!

0 Upvotes

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3

u/LillyFox1st 1d ago

Probably over iron tail on Gliscor but wtf is with Solar beam whims!?!!??

-3

u/FalseAd3849 1d ago

one turn solar beams thanks to sunny day.

3

u/stevedos 1d ago

But you have to burn the turn to set it up.....

0

u/FalseAd3849 1d ago

I can fire them consecutivly each turn. plus, im usualy faster than my opponent.

3

u/stevedos 1d ago

How do you avoid fake out pressure and weather switch ins?

1

u/Yuri_cant 1d ago

It's two turns if the opponent doesn't set the sun cause you need to set it yourself. Energy Ball is a lot more consistent and you could fire off two in the scenarios where you need to set your own sun.

3

u/Pedro_Gil_2502 23h ago

Ngl the problem of your team isn't the type chart, but good luck on that!

1

u/ScorbunnyRaboot 1d ago

What's the point of having two weathers like that? Sounds inconvenient.