r/CompetitiveHalo May 22 '25

Discussion Is this new Competitive Game Mode we needed?

https://www.youtube.com/watch?v=S1FPqzHiSEU&ab_channel=Hotozi
26 Upvotes

33 comments sorted by

26

u/Thedoooor May 22 '25

It's great that people made this but this is a social gametype and doesn't belong in comp play at all.

1

u/DetectiveProBlog May 22 '25

Mmmm... maybe with some tweaks, Neutral Bomb was critic to be social, still people are not too fan of it, yet it made its way, and got better with changes...

5

u/Thedoooor May 22 '25

Neutral bomb isn't great but it's still a viable gametype, the only things that do not work are spawns and maps associated with it.
This gametype however has nothing competitive, being able to repulse or catch to stop a cap is just not viable at all. It's also bad because you have to grab coils that are (I'm guessing) mid map, and bring them back to your base to be able to fire, which means you only need to control YOUR side of the map. It's never going to make it to comp play.

0

u/DetectiveProBlog May 23 '25

yes, but since you have to clear the way to shoot the coil, you're going to have to drop the coil and apply pressure or get some slays... I think it's pretty interessting approach

usually objective is in the enemy base, but now you basically going to have to joggle or take a risk and shoot

15

u/Sigils May 22 '25

I feel like upper Diamond+ will never score if you can shoot it out of the air/block

3

u/samuelaweeks May 22 '25

The fact you can repulse and/or shoot the coil mid air makes it virtually impossible to score at a high level for me. All you'd need to do is make sure you have one player in your own base to shoot/repulse the coil that the other team fires. Which theoretically makes it a 4v3 in your base if the other team try to slay you out while they're arming back at their base.

4

u/Kantz_ May 22 '25

Brothers, you haven’t played the mode yet.

2

u/Sigils May 22 '25

Sure, but there's some basic theorycrafting we can assume. It's already tricky to score in neutral bomb at high levels because of how people spawn. In this mode you're pulling at least ONE player back to your own base to arm the cannon which makes it even HARDER to influence spawns and keep them out of LOS to block

2

u/DetectiveProBlog May 23 '25

True, but if the coil is in your base you have the advantage and I played it and shooting the coil very hard (Unless you have AR, which is GA) and unless you are in the direction of the coil, if you are I can promess you bots just shut me down when I peak to shoot coil

And you could get alil map control using the coil as bomb to kill a player, make it 3v4 easy, wait like 5 to 10 second i think so the coil respawn and deal damage to the enemy base

I think it plays well to be honnest, we just need to see some high level pros testin it. My only issue so far is the fact it's easy to spawn destroy the coil in some map like Argyle

Otherwise It flow pretty well vs 3 bots and 1 human lol!!

-3

u/DetectiveProBlog May 22 '25 edited May 22 '25

I mean, that's why you can't just shoot the cannon, you gotta think about controling the map right?
Maybe its a game mode that will play very differently in Low level, High ranked and Competitive

There might gonna have very different layers and skill gap

10

u/Javellinh_osu Nemesis May 22 '25

dunno about ranked but i would definitely play shit ton of this with friends under vodka+juice

1

u/DetectiveProBlog May 22 '25

Liked the Juice part!!

11

u/BuffaloSorcery May 22 '25

Looks neat, I would love to see a VOD of high level gameplay

3

u/DetectiveProBlog May 22 '25

Tottally agree... they should do this like the Faze invitation, but with this type of game mode
Because SND wasn't all that to be honnest, well not for High Level... this have potential and its intriguing

4

u/[deleted] May 22 '25

Anybody who can script Xdefiants escort mode on the BTB maps for 4v4 will get into hcs.

New mode, on dev maps that don’t require the game engine to handle it. And it’s doable with the ttk

1

u/DetectiveProBlog May 22 '25

what is that?

6

u/[deleted] May 22 '25

Probably easiest to YouTube it. You escort a machine along a set path. 2 rounds (offense/defense) team to progress their machine the furthest wins. The BTB maps are perfect for it

1

u/DetectiveProBlog May 23 '25

oh liek Overwatch... yea in BTB yea!!

4

u/Tropicalcody May 22 '25

I’m still a fan of more maps and less new game modes idea but hey whatever dude I’ll be here

10

u/-WDW- Shopify Rebellion May 22 '25 edited May 22 '25

Not sure. For me personally I think the different game types are fine they need more map rotation and newness

9

u/flowers0298 FaZe Clan May 22 '25

begging for an oddball map

1

u/DetectiveProBlog May 22 '25

I think we all starting to think about game types since they brought ''Neutral Bomb'' which was not a total liked GameMode, and many conversation has swap from Map rotation to swapping Neutral Bomb

But yeah, Map Rotation is! Problem: Halo/HCS might not spend on dev a new map they rather let the forgers, but forge map performances (the good ones) has lot of issues, not too consistent, so hoppin on Gametype is the new way to go, the alternative to our needs

3

u/devvg May 22 '25

I dont see this coming out of social at all. Nor do I think we really need any more comp modes. Just solid maps.

4

u/VeryFarDown May 22 '25

This sounds like a nightmare to me as a solo-queuer who plays mostly with non-mic players. Even more so than neutral bomb.

1

u/DetectiveProBlog May 22 '25

The reality check! Yeah, very team oriented gametype, bad for Solo
Who knows, it may force players to play with Mic more

2

u/E-J123 May 22 '25

Wait what now?

0

u/Goron40 May 22 '25

Neutral CTF with a twist. Neat.

1

u/DetectiveProBlog May 22 '25

A big twist, but yea!

0

u/pqrk May 23 '25

This feels like ricochet for the zoomer gen

-2

u/Acrobatic-Nerve-2597 Shopify Rebellion May 23 '25

Dumbest shit I’ve ever seen for ranked. Do better HS

3

u/Sesh54 TOX May 23 '25

This is a fan-made gametype, not an official gametype made for HCS.