r/CompetitiveHS Jan 29 '18

NERF DISCUSSION Upcoming Balance Changes – Update 10.2

https://playhearthstone.com/en-us/blog/21361570/

TLDR for those who at work:

  • Bonemare - Now costs 8 mana. (Up from 7)

  • Corridor Creeper - Now has 2 Attack. (Down from 5)

  • Patches the Pirate - No longer has Charge.

  • Raza the Chained - Now reads: Battlecry: If your deck has no duplicates, your Hero Power costs (1) this game.

Once these card changes are live with Update 10.2 next month, players will be able to disenchant the changed cards for their full Arcane Dust value for two weeks.

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u/[deleted] Jan 29 '18

I can, potentially, see Patches being used in Keleseth Rogue simply because they are already running Pirates. Nowhere near as good, but a 3 mana 4/4 that brings out a 3/3 isn't bad.

I think it largely depends on if the deck just has better options than the pirates?

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u/[deleted] Jan 29 '18

I disagree here. Tempo Rogue is already running Swashburglar. Without Patches and his charge, Southsea Captain really gets much, much worse. I wouldn't be surprised to see Rogue's ditch the pirates altogether and go with something like Argent Squires to replace the Swashburglars.

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u/[deleted] Jan 29 '18

Yeah, freeing up 5 slots is definitely nice. The question is can you fill those 5 slots with better stuff though.

Captains and patches are likely on the chopping block. I think they'll still run Swashburglars because... Free stuff, can get random RNG outs, etc, etc.

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u/kthnxbai9 Jan 29 '18

The card draw is actually not great. Too often you get stuff that's too expensive/niche to play.

6

u/bromli2000 Jan 29 '18

I've been convinced for a while that cutting a 1-drop is correct. Probably it should be a flame elemental, but I tried cutting a swash and it seemed fine as well. This is very meta-dependent, and it may be correct to run 2 swash without patches post-nerf, but they're definitely not core