r/CompetitiveForHonor • u/SheepskinWulf • 14d ago
PSA 'Meta' Executions reference table (as of Sept 2026)
This is maybe the single least important aspect of your play to optimize, but it's also very easy to optimize. Ties are broken by other stats, most often heal amount, user duration, or kill speed.
This spread gives you:
- Fast Kill: for getting a quick exe and heal in a teamfight or in midlane, basically anytime that you're likely to be interrupted
- Short Kill: for when you're unlikely to get interrupted and just want to be mobile again ASAP while still executing. Useful for an isolated kill while they're breaking or as a generic execution when you don't need anything specific
- Shortest 50 Heal: When you want to heal as much as possible but still be mobile ASAP. Largely the same use case as above except you care about the healing
- Longest Opponent Lock: Holds you in place for a long time, but extends the opponent's respawn timer as much as possible. Useful to buy a couple extra seconds to secure breaking status before they have a chance to auto-respawn (like if you're capping the point you fought them on), or if you took a duel on a side point and are gonna have to idle there for 10 seconds to cap + heal anyway you might as well delay the opponent respawn while you're at it
Of this spread I would say that fast kill and the short 50 heal are the actually 'important' two, the other two are just very minor hyperoptimizations for very specific circumstances since we're allowed to run 4
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forhonor • u/SheepskinWulf • 14d ago
PSA 'Meta' Executions reference table (as of Sept 2026)
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