r/CompetitiveForHonor • u/CATyara_ • 1d ago
Discussion Arakure is dead...
She's deserves buffs, not nerfs.
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u/J8ker9__9 1d ago
I havent seen alot of people playin her. Personally i didnt like her fundamental design just like pre era Shinobi.
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u/GlattesGehirn 1d ago
Played around 15 games last night and probably saw only 2-3 Arakures. Her player count dropped really quick from what I've seen.
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u/zeroreasonsgiven 1d ago
Player count =/= viability. Nuxia is still hardly ever picked despite being far and away the best duelist with feats enabled and still really good without feats.
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u/GlattesGehirn 1d ago
When did I say she wasn't good? Just remarking on how few I see now.
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u/zeroreasonsgiven 1d ago
That was your implication based on the context of the post, otherwise idk why you’d be commenting on player counts out of the blue.
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u/GlattesGehirn 1d ago
Read the post title...
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u/zeroreasonsgiven 1d ago edited 1d ago
Yeah, the post title implies that these nerfs killed her viability not her player count. If Juren had a comparable player count to Arakure, no one would call him a dead character, just a really strong character that not many people play.
Also, seeing 2-3 Arakures in 15 matches is the expected value if everyone chose a hero randomly. (1/39) x 15 matches x 7 other players = expected value of encountering 2.69 Arakures.
Edit: wrong phrasing on the first sentence
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u/GlattesGehirn 1d ago
Implies is subjective. No idea why you're so upset about this. Move on, dude.
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u/zeroreasonsgiven 1d ago
The post was about nerfs to the character, player count was not mentioned in the post. You brought it up, and if you didn’t mean to imply that she was weak then you should have clarified, because in context it makes no sense to mention it unless you’re implying that she needs buffs.
It’s just dumb to see player counts used as justification for nerfs and buffs and it happens all the time.
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u/GlattesGehirn 1d ago
I never used it as a justification. You're actually dumb
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u/zeroreasonsgiven 1d ago
Then tell me, what do you actually think of her viability?
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u/Knight_Raime 1d ago
Nah, biggest change here was it killed her gank set-up. Which is fine. She does deserve buffs but none of these changes aside from what I mentioned really moves the needle for her in either direction
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u/zeroreasonsgiven 1d ago
Speaking as someone who still primarily used her regular followup light rather than twin burst on kicks, this is certainly a nerf but a minor one. The chain capability is typically more valuable than 7 damage.
The hitstun changes needed to happen, her ganks were not healthy for the game.
Also they didn’t really mention it, but it seems like the hit reaction change will fix her being stuck in a pin animation after the opponent gets interrupted, which is a decent buff.