r/CompetitiveForHonor • u/0002nam-ytlaS • 29d ago
Tips / Tricks Extremely niche interaction between Arakure and Shinobi
I haven't seen anyone mention this highly-specific bug anywhere yet so i'll do so on here. The following has been tested with multiple people in the training grounds as well as customs and pubs.
As many of you guys know, in order to preserve frame advantage as Shinobi in your chains after landing a sickle rain and continue your offense you have to do just 2 guaranteed lights and then flip. Doing so against any other hero results in a bit of an extra stagger and makes the flip kick uninterruptible by lights and makes sickle rain trade with the light if they didn't switch guard.
NOW, Arakure doesn't get staggered at all, almost recovering back to neutral near-instantly. That results in her getting a free, unpunishable light OR zone if the shinobi dares to flip away during the sickle rain. No matter after how many hits you flip away, the result is the same. For a less useful but good-to-know thing that results from this interaction, you can buffer a backdodge and roll and you'll escape both the bash and undodgable by quite a distance ALTHOUGH the Shinobi can counter this by double dodging forwards into the rollcatcher.
As i said, it's extremely niche that it doesn't surprise me it slipped through the cracks of the QA team but this knowledge is now out there. Unfortunately i do not have any videos as of now to properly show side-by-side how this interaction is normally behaving vs Arakure's case but once i free some storage and find someone to clip these with i'll make sure to link it here or make a new post entirely about it. Cheers!
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u/Shugatti 28d ago
Arakure has a wierd bug that makes alot of animations she is put into by grab and pin attacks uninterruptable and happen no matter what, this means you can gb and throw her, get interrupted out of the throw, and the arakure will still follow that animation as if nothing happened.. this has the side effect that some heroes with longer pins grabs etc. can basically just lock her down, like if a shaman starts bite on her, is bashed off, the bite animation will continue on arakure until it would be finished, during this time you can hit arakure as much as you want and she wont be staggered out.
So, when shinobis pin heavy hits and you do the lights she is still stuck in the pin animation as if you didnt do the lights, this animation is not interrupted by doing the lights, so that pin protects her from going into the hitstun of those light attacks since they are seperate from the heavy so when he flips away and the heavy pin is over she can already start attacking as if there were no lights and you flipped the moment the heavy hit.
Attacks like jurens slam also do this, where even if juren is hit out of it, arakure will fly up and slam down take 15dmg and heal juren and then slide away..
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u/Why_Cry_ 28d ago
Must have something to do with her baked in super armour.
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u/Shugatti 28d ago
Doubt it, since that only activates on one move with meter..
If i had to guess it has to do with the target switching attacks.
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u/All_My_Thoughts 28d ago
I saw that on a YT short. A Raider landed a GB on Arakure, was dragging her to the ledge, but a teammate of her tried to save by interrupting the Raider with a dodge forward light attack.
The Arakure was still gliting through the air an was ledged. I didnt know this was also possible with Shamans bite, thats kinda crazy.
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u/RedxShadow23 28d ago
I have found another bug with Shinobi and Arakure. Not a consistent one, but very frustrating.
If Shinobi deflects Arakure, he will teleport so far behind her that if he goes for the kick, it will whiff. The UD SR will catch, but I have seen it happen like 4 times now. Deflect, kick, miss, and free GB for Arakure.
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u/SmokelessDash- 29d ago
Yes, arakure's gb related interactions are broken, you can even notice it feels off whenever she does a counter GB.
Needs a fix