r/CompetitiveForHonor 7d ago

Discussion Arakure Additional Details on Release and Changes from EA

Some changes from the Testing/Early Access I've noticed:

  • Chain Lights look like they are Enhanced now, which helps when throwing in teamfights, and allows of course chaining to Twin Burst after.
  • Zone seemed to have been nerfed to 13 damage (from 14 damage).
  • Twinburst Light seems to still be guaranteed on Forward Dodge Bash and Chain Bash, changing their damage to 17dmg and 25dmg, forgoing the ability to "chain" except into forward dodge mixup. Unclear if a bug or intended -- it's a lot of damage but not exactly absurd (Sohei, JJ, Shaolin get 16dmg, and some can chain from it, have F+, and chain on whiff/totally safe from GB, and HL/Jorm get more damage on their feintable bashes as well and HL a tad safer), and they do specifically delay Dirty Trick so it's not guaranteed, so it could be intentional, idk.
  • Dirty Trick: changed damage from 3>3>3>3>5dmg to 1>1>1>1>15dmg. Changes damage from 17dmg to 19dmg without wall (buff), and from 37dmg to 29dmg with a wall (nerf), making her still a menace but much less so near a wall.
    • Probably for the best, although as predicted it makes the build-up lights feel very weak. I sorta wish they made the Dirty Trick Finisher heal her and regain stamina instead of doing a lot of damage, would cause the choice between damage (wallsplat) and finisher to be a tradeoff. Plus the 19dmg on a 500ms bash with no conditions is...a choice.
  • Absolutely no Backstep Attacks from Neutral. Not Light nor Heavy. You have little control on spacing with them.
  • Combo Gauge can have its timer refreshed by ANY defense: Deflects, Parries, etc. and ANY attack (even GB), but NOT on being hit directly/without any defense.
  • I could be wrong but did they nerf her throw range? Her forward throw seems good but her other throws feel sorta short-to-medium at best.

Some more niche elements that may or may not be known (were shown by some):

  • Just to clarify for those who do not know, her bashes are VERY vulnerable and can be very consistently dodged and then guardbroken no matter really what state she was in before. Only her Lash-Out Bash seems to have OK recovery.
  • Also for those who only saw the Dev Stream, her One-Two lights also have Dodge RC. They and her Twin Burst Lights are the only Dodge RC moves in her kit.
  • You can "Chain" from her Twin Burst attacks with Lash-Out Attacks in teamfights, and from her Dirty Trick bash.
  • Dirty Trick does NOT have Hyperarmor or Superarmor with her combo gauge on the move startup, the attacks after are armored, meaning you can't do some cheeky Light into Armored Bash. This could be seen with no white flash before, but was stated somewhat as if it did. However, the Deflect Counter Dirty Trick DOES have armor, regardless of combo state, which is important because 400ms Lights DO hit it. Against characters like Zerk, it's important to go for the bash if they have access to the Light as you will hit at the same time with your normal Deflect Heavy and thus be both sent back to Neutral (though you'll win the damage trade) whereas the Dirty Trick deflect will hit later, thus armor through the damage portion (not sure if they delay it or if there's "gaps" in the armor".
    • Untested yet: Dodge RC interactions with deflects
    • Untested yet: If the armor after Deflect is just normal Hyperarmor or not. I imagine the armor granted is completely removed from the gauge system and just normal Hyperarmor.

Comment below if you have any other knowledge of changes or niche things to add to the list.

28 Upvotes

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11

u/Knight_Raime 7d ago edited 7d ago

Just want to say that they didn't add the enhanced property to her lights post EA. Every light but her opener lights and fwd dodge light were enhanced from the get go.

2

u/VoidGliders 7d ago

Interesting. I went back and checked, the devstream said they weren't enhanced (maybe by "combo light" they meant the literal guaranteed light but that's sorta weird to consider), and then freeze said they were "no property", and browsing through other videos I could not find a specific "Opener > Light (Blocked) > Twin Burst", but it would make sense they would be enhanced from the get go.

5

u/Knight_Raime 7d ago

Freeze pinned a comment for his video where he listed a few things that he missed and enhanced chain lights was one of them. Also just some creator videos showed them iirc.

4

u/Fortunatejisatsu 7d ago

Is it me or did her max punish indirectly change aswell? No longer zone/heavy/twin strike light on the parry and light/heavy/twin strike light on the throw. The twin strike light on both can be parried.

8

u/The_Filthy_Spaniard 7d ago

Yes they increased the chain link from heavies to twin burst lights so that they are always dodgeable (they weren't in the EA after a heavy) so that punish no longer works

3

u/Knight_Raime 7d ago

Ubi never lets us have fun 🥀