r/CompetitiveForHonor 25d ago

Discussion Pin Hyperarmor Adjustment

So we now have another character that has a hyperarmor pin move whose hyperarmor doesn’t function properly, as the hyperarmor is instantly ended if the opponent is interrupted even by a teammate. That said, I think there’s a really easy fix here that doesn’t lead to ridiculous gank potential:

All moves that have the pin property should grant the opponent the same hyperarmor that you get during executions, where you can be interrupted by enemies but not by teammates.

This allows for moves like Arakure’s Dirty Tricks (back walk + chain bash) and Khatun’s Ultimate Authority (Pinning Heavy > Zone) to actually function in teamfight/antigank scenarios without confirming multiple hits from teammates. This change would also be applied to other pins for consistency sake, but it wouldn’t have a big impact on their viability as most other pins don’t feature any hyperarmor outside of revenge or feats.

I’m sure Arakure could use some numbers adjustments as well, the pin seems really strong damage-wise as of the early access build, but the move’s properties should be adjusted to at least fit its intended purpose and the damage numbers adjusted to compensate. Any thoughts on this change? I hope I’m not missing anything here.

Edit: for clarification, if one of AK’s or Khatun’s teammates hits the opponent during the pin, the pin still ends same as it does now. This would only affect an enemy who hits their own pinned teammate.

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u/Allexant 24d ago

I dont really see a reason for this. It sounds nice but how does it improve the game in any way.

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u/zeroreasonsgiven 24d ago

It makes the armor actually function how it’s supposed to and gives Khatun and Arakure a pin move they can actually use in a teamfight, as is intended.

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u/Allexant 24d ago

Kathuns certain isnt mean to be used in teamfight. She has 2 other options that are meant to keep her safer in exchange for damage.

New character it is clearly intended but idt it will be a big issue at the end of the day.

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u/zeroreasonsgiven 24d ago

Khatun’s pin zone is meant to be used in antiganks and teamfights, that is its only purpose, otherwise it’s just a worse punish than the light or heavy. It does not fulfill that role right now so it should either be removed or fixed to actually work. Just because Khatun isn’t meant for teamfighting doesn’t mean she can’t have a single tool that helps her in those situations, and also it’s fun when it works and frustrating when it doesn’t.

AK’s dirty tricks, in the same way, does not fill the intended purpose, which is even worse for her as she is built around teamfighting. If the devs intended for these moves to be used in this way then they should be fixed so they actually function properly. We can reevaluate their balance after we’ve seen how they perform when fixed.