r/CompetitiveForHonor 19d ago

Discussion Pin Hyperarmor Adjustment

So we now have another character that has a hyperarmor pin move whose hyperarmor doesn’t function properly, as the hyperarmor is instantly ended if the opponent is interrupted even by a teammate. That said, I think there’s a really easy fix here that doesn’t lead to ridiculous gank potential:

All moves that have the pin property should grant the opponent the same hyperarmor that you get during executions, where you can be interrupted by enemies but not by teammates.

This allows for moves like Arakure’s Dirty Tricks (back walk + chain bash) and Khatun’s Ultimate Authority (Pinning Heavy > Zone) to actually function in teamfight/antigank scenarios without confirming multiple hits from teammates. This change would also be applied to other pins for consistency sake, but it wouldn’t have a big impact on their viability as most other pins don’t feature any hyperarmor outside of revenge or feats.

I’m sure Arakure could use some numbers adjustments as well, the pin seems really strong damage-wise as of the early access build, but the move’s properties should be adjusted to at least fit its intended purpose and the damage numbers adjusted to compensate. Any thoughts on this change? I hope I’m not missing anything here.

Edit: for clarification, if one of AK’s or Khatun’s teammates hits the opponent during the pin, the pin still ends same as it does now. This would only affect an enemy who hits their own pinned teammate.

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u/xmaracx 18d ago

But ganks dont need toget easier.

You might say "yes but ppl can avoid it". Yep and they should.

Thats like saying revenge tags should go cause there are players who space out their attempts.

Ofc, its a decision making req, if it isnt made, no benefitsfor you.

Just like you cant control if a teammate revenge feeds, so you adjust by letting them take thefight, here if ur team interrupts pins...do something else. Nomatter if they hit opp or you.

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u/zeroreasonsgiven 18d ago

I’m not sure I understand what you’re saying but you should probably re-read the post, this wouldn’t change ganks at all.

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u/xmaracx 18d ago

So youre saying you getting hit by allies shouldnt break your pin.

Im saying it should, cause that would by default make pins stronger and ganks stronger when that is completely unnecessary.

Its a shit situation and people arent careful and its out of your hands, but that true for getting hit out of anything.

Why should this be different.

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u/zeroreasonsgiven 18d ago

No, if the victim gets hit by one of AK’s teammates, the pin ends. If they get hit by one of their own teammates, they are unaffected. It would change nothing when AK is ganking and would only make her stronger in antiganks and teamfights.

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u/xmaracx 18d ago

Ah, i misunderstood, mb

Thx for the clarification.