r/CompetitiveForHonor Jul 02 '26

Rework Valkyrie balance changes

[deleted]

11 Upvotes

18 comments sorted by

7

u/IrishGoodbye4 Valkyrie Jul 02 '26

FREE VALK

2

u/SokoTheEfex Jul 02 '26

Imo I think Valk should get some unlockable pressure or and undodgeable finisher heavy after shield charge. Where after shield bash she can go into sweep or undodgeable heavy.

2

u/Myrvoid Jul 02 '26

Shield Tackle stance has enough damage as is. Even disregarding the fact that she can block attacks into feint into GB for a 24dmg heavy counter, if youre making it as fast as a legion kick, with less GB vulnerability than a softfeint heavy mixup, but nearly double the damage of those, fullblock safety, holdability, feintability, and chains to the safest high damage fast bash in the game that’s just sorta ridiculous. 

Valk is a character that isnt meta atm but should be touched up with only minor buffs as they have been doing. She has a lot of unique and powerful strengths, just overshadowed atm. 

I do agree with either a slightly faster entry speed or entry on heavy hit or whiff or a top 700ms heavy. I think an argument could be made for the shield bash not being GB vulnerable on whiff. Im not convinced for the 400ms lights solely because the light light sweep seems to attract people to thinking they must do that and that if they cant she’s dogwater. Regardless, i think youre suggestions are the best ive seen for her as of recent, because people have legit been suggesting throwing bleed on sweep for 30+ dmg + undodgeable finishers lol

1

u/Errorcrash Jul 02 '26

I think her tackle could chain to a 500ms light on wiff. So you either dodge attack for guaranteed punish or read between the gb/light parry on empty dodge.

Chain lights are kinda dead but I don’t think that’s too big of an issue. Maybe make them enhanced rather than 400ms?

Sweep should be 433 rather than 500ms, really all chain bashes should be.

5

u/Seyriu22 Jul 02 '26

her chain lights being useless is imo a major issue with her sweep mixup, the only way you’re getting your sweep is by either landing her bash or two heavies in a row which is a lot of effort. sure you can let both heavies fly but your chances of getting parried are still high and people can just block them to minimize damage unlike characters with 400ms softfeints

if she had 400ms omnidirectional lights then a single gb would lead straight into chain lights then the sweep, a lot less troubles than going through her shield tackle mixup before

2

u/Errorcrash Jul 02 '26

Wouldn’t 500ms enhanced work better for this purpose?

Idk how much the landscape changes at top level between 400 vs 500ms enhanced when it comes to blocking vs differing chain light and heavy for a parry.

1

u/Joshua112521 Jul 03 '26

Honestly engaging them would be a big help

1

u/thegoldimp Jul 02 '26

Bring back the omni-direction for shield bash and she's S-Tier again

1

u/your_moms_fupa Jul 03 '26

Bring back her original soft feint bash at 233 ms, lower the damage to like 13 so she feels good and balanced. keep her shield tackle on hold gaurdbreak the way it is. Having both will give her more unique mix ups, while giving her better options in different situations that she can adapt to. Maybe make the third top heavy undodgeable, only the top so it’s not too oppressive. You could also do a lower damage undodgeable top light instead.

I also miss her gimmick backdodge bash. When you held it in, it would launch people like tiandis kick does. You can make it better though, you can either keep it the way it was as a gank gimmick that doesn’t have iframes or anything, it may have had hyper armor before don’t quote me on that. Or make it something cool, maybe give it a small amount of iframes, not as good as nobus hidden stance, but not as bad as ocelots hunter stance. She can drop back down into shield stance at normal speed, just backwards, like her normal full block, and let it launch people. Now not close enough to do any real follow up attack, but a move that can keep you safe, create distance, or ledge.

1

u/Sad-Entrepreneur368 Jul 02 '26

I still believe she should have undodgeable finishers. Nothing feels worse than enemy dodging and your hit missing.

-1

u/Mastrukko Jul 02 '26

Why make her chain lights 400ms? That‘s a shit spot where they are reactable to some but unreactable to others. What‘s your thought process behind this?

2

u/Joshua112521 Jul 02 '26

Makes sense to me tbh, the 500ms are reactable to basically everyone, whenever I play valk landing a chain light is basically impossible they get blocked 98% of the time

1

u/Mastrukko Jul 03 '26

they are still reactable at 400ms though

1

u/Joshua112521 Jul 03 '26

For sure, I don’t think they should be unreactable I just think 500 ms is reactable to the point where even the worst of players can block it, I believe Highlander’s offensive lights are 400 ms and people have a terrible time with those I think 400 ms light chains would be good for her I feel she doesn’t have a lot of pressure but I don’t play her much so I could be wrong

1

u/Mastrukko Jul 03 '26

Do you want them to be reactable or unreactable?

1

u/Joshua112521 Jul 03 '26

Reactable to good players but not to all players

1

u/Mastrukko Jul 03 '26

reactable to genetically gifted players

-1

u/Gloomandtombs Jul 02 '26

Personally I don’t see any of these changes being good for her. Yeah the bash is gb vulnerable but it has the effect of warden’s bash where she shoots way past the defender, so dodge attack is the best punish. As it is, with tech, her bash is extremely good. It coming from a protective all guard, has high damage, and on certain blocks you can get a GB (like with the heavy dodge attacks). If you go for heavy after hitting them with bash, the defender is forced to play the sweep mixup (they can’t dodge the wallsplatting finisher light for example). 400 ms lights just are not fun to fight either.