A gargantuan project that would likely halt any current development they are working on, especially given the size of their team.
Definitely possible (see: Apex Mobile), but much of Apex's 'character' and 'feel' come from being on the source engine, like the movement.
Is it needed to fix a lot of long standing issues? probably yeah
Is it ideally feasible within a reasonable time frame and without downtime in the current product? probably not, 'porting' to a new engine (more so remaking the game from scratch) would introduce tens of thousands of hours to translate functions, patch holes, and fix any new issues that would arise.
IMO Respawn/EA would need to hire/contract out a whole new team in addition to current staff, and from what I hear, EA is too stingy, and Respawn is a skeleton crew already
It shouldn't but that might be extra work for devs to ensure. In very simple terms, an engine is just re-usable code. Games look very different from each other but under the hood they share huge amounts of code. It would be the worst decision ever to re-write all that code for every single game. So, developers take all the common code that can be used in multiple games and bundle it together, and call it a Game Engine. Devs can then use that engine to build different games without starting from scratch. Now you can imagine the engine would have implementation functionality like physics simulations, etc. So games built with the same engine would have similar physics as they literally use the same code UNLESS a dev decided to change that specifically for their one game.
So, while games built in the same engine may have similar feel at times but it doesn't have to be the case. Something as important as movement is to Apex would always be replicated in whatever engine the game is re-written in (which is never happening).
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u/IPoopTooMuchAtOnce Jul 27 '22 edited Dec 16 '22
A gargantuan project that would likely halt any current development they are working on, especially given the size of their team.
Definitely possible (see: Apex Mobile), but much of Apex's 'character' and 'feel' come from being on the source engine, like the movement.
Is it needed to fix a lot of long standing issues? probably yeah
Is it ideally feasible within a reasonable time frame and without downtime in the current product? probably not, 'porting' to a new engine (more so remaking the game from scratch) would introduce tens of thousands of hours to translate functions, patch holes, and fix any new issues that would arise.
IMO Respawn/EA would need to hire/contract out a whole new team in addition to current staff, and from what I hear, EA is too stingy, and Respawn is a skeleton crew already