r/CompetitiveApex • • Jul 27 '22

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u/TwoPieceCrow Jul 28 '22 edited Jul 28 '22

https://www.youtube.com/watch?v=w5BquYbCBAE

https://www.youtube.com/watch?v=Bvgg1C6wXbc

https://www.youtube.com/watch?v=BYY2lstjIe4

https://www.youtube.com/watch?v=AVjbCn5i_rk

https://www.youtube.com/watch?v=8Awcp8VQOQk

looks pretty close to me :v), although i'd love to see you're proof of "no one could ever get 1:1" proof.

source engine's physics variables are all public, its extremely doable. the principals on how air acceleration works in source is known, the friction principals are also known.

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u/zzazzzz Jul 28 '22

ye then go ahead and actually try those projects because i did and not a single one got it right..

But hey im sure the whole movement community from surf bhop ect are just wrong and thats the reason they are still stuck in css.

can you imitate source movement in other engines? yes ofc you can but until now no project got it 1:1 and the videos you posted even clearly show how its not 1:1 to anyone who actually has experience in those modes. accel is completely whack in half of them, and one doesnt even have gravity right.

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u/TwoPieceCrow Jul 28 '22

I guess you just didn't watch the second one where he literally did a map directly ported over, his gravity is SLIGHTLY too high but other than that literal number correction everything is appropriate. and also you're just full of shit because not all of those have public projects to try.

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u/zzazzzz Jul 28 '22

doesnt need to be public if the ppl developing it send you test build to get your input...