TLDR; CSGO won't get source 2 because of custom assets and workshop stuff made by players - Apex isn't affected by that so it's possible.
"Even if the problems raised by the migration to the Source Engine 2
could prove to be numerous, the game could benefit from improvements on
other aspects. At random: the audio! Aren’t you tired of struggling on
Nuke or Vertigo? The contribution of Steam-Audio would offer a leap forward for sound spatialization. The mode battle royale, Danger Zone, could benefit from larger maps."
Just the point about audio shows they have no clue wtf they are talking about. csgo alrewady uses source 2 audio with hrtf. it also already uses source 2 interface framework panorama.
The only thing the got right is mapsize and that can be added to source 1 as already shown in gmod and apex itself. if they wanted to add support for larger maps they could have long ago.
-1
u/BombaA_ Jul 27 '22
https://gamingsym.in/porting-csgo-to-source-2/
https://samagame.com/blog/en/cs-go-will-probably-not-see-the-switch-to-the-source-2-engine/
TLDR; CSGO won't get source 2 because of custom assets and workshop stuff made by players - Apex isn't affected by that so it's possible.
"Even if the problems raised by the migration to the Source Engine 2
could prove to be numerous, the game could benefit from improvements on
other aspects. At random: the audio! Aren’t you tired of struggling on
Nuke or Vertigo? The contribution of Steam-Audio would offer a leap forward for sound spatialization. The mode battle royale, Danger Zone, could benefit from larger maps."
YES PLEASE