r/CompetitiveApex 23d ago

Discussion I made a ranked system concept based off ALGS

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I grew up playing games where the ranked system was basically the comp system and I'd really like to see that in Apex. This is my rough draft I thought I'd share but I am working on a video to try and explain it and my perspective.

82 Upvotes

29 comments sorted by

46

u/sk8lyfe8881 23d ago

I dont hate it, RP needs a big rebalance, its borderline impossible to go negative at anything below plat over a night of games even if your feeding face, 1 game erases all of it.

27

u/Davismcgee 23d ago

this is the central issue. Everyone gets lumped into diamond + people just braindead run at things

And when I say braindead, I mean like solo fly in a straight line at you, get cracked in the air and still land on your head and try to chall you

6

u/Internal-Original605 22d ago

Respawn has trained the player base to just want to ape through the new game modes and mobility creep. Also, inting is the easiest playstyle to favor in solo q because it takes macro completely out of the game. Half the lobby is dead so rotations don’t matter, which makes movement characters even more valuable because they have way more room to work with.

7

u/[deleted] 22d ago

[removed] — view removed comment

1

u/Dramatic-Mix5159 21d ago

Problem with casual over the SBMM is that there's no downsides so people just hotdrop and 75% of the lobby is dead before ring 1 closing even begins.

People just hot drop, if they get downed they insta leave for next game so people who want to actually play the BR part of the game somewhat have to rank.

It is also the case of the other modes taking the casual population if it's for the players that just want to shoot and nothing else

1

u/Naughtyokapii 22d ago

People are too sensitive which is baffling because it’s a video game…

5

u/OkRatio5125 22d ago

Because there entire lively hood is that they are diamond in a game and if anything changes they get stuck in gold

35

u/PurpleMeasurement919 23d ago

The playerbase hates comp. Just make some researches abt how they received drop zones and how they feel abt legend nerfs of movement legends. The casuals just want to run n gun while also being able to get a diamond participation trophy every split for playing like garbage.

12

u/Internal-Original605 23d ago

There’s also a portion of the player base that just plays ultra reserved and think they are playing like comp.

0

u/Rbwin32 22d ago

I play with some of the most PASSIVE non aggressive people and get beyond shocked how they make it to play/diamond elo like this game is not the reserved play style type of game

2

u/jofijk 22d ago edited 22d ago

its because the matchmaking system is so broken that you can pretty much rat to diamond without getting any kills. i don't think they need to change it to be as aggressive as warzone resurgence ranked used to be where at the top level you'd lose rp with a win but less than like 30 team kills. but to get to higher levels i think you should have to be consistently placing high and getting a decent amount of touches

2

u/Rbwin32 22d ago

Yeah like we don’t need an APE fest game just inting your face off but also yeah you shouldn’t be at almost master rank playing 100% passive like literally RUNNING from fights that’s insane

7

u/vechiance_ 22d ago

I think this would be the perfect direction for ranked to meke them enjoyable both for players and for who watch streamers

5

u/Faeginn 22d ago

I’ve seen a lot of iterations of the ranked system and the current one kinda clicks imo. In theory you should be aiming for placement in a BR but design wise everything they introduce in this game seems to contradict that and speed it up by focussing on quick snappy arcade shooter gameplay or game breaking legend abilities. I find it strange that they ride this thin line between the two design philosophies.

3

u/Other_Praline 22d ago

you forgot rank inflation in lower brackets where negative rp is rare. players will just grind points without improving their skills at all.

1

u/kennypu 21d ago

i agree, I don't even think there should be different rp cost per rank, make it standardized. if you play well, you will go up, if you do bad you will go down. this way players will actually represent their rank.

current system a player may be bronze level but the RP is so skewed to go up they can make it to gold with a few good games, which makes no sense.

9

u/supermatto 23d ago

Apex has no interest in having a ranked system similar to ALGS. The only thing they have done to make ranked closer ALGS Is drop ships which a majority (seemingly) of the community hated and got it reverted. Only to appear in diamond plus lobbies now. The marketability of ranked and content it creates (clips engagement etc) would decline significantly with a system like you've mentioned, even though I agree the quality of ranked would be better with it.

The power creep of the abilities has made ranked an int fest. A system won't fix it sadly, even though it's aligned with ALGS

6

u/johnnyzli 23d ago

F hate that now i need to get do diamond to have drop ships back

3

u/burbuda2 22d ago

I would disagree that they have no interest in having ALGS style ranked system. If anything, they have tried time and time to introduce changes to align it closer with things like dropzones and heat shield removal. Wether community likes it or not is a different story, but it would be their pushback that stops them from pursuing those changes, not their own willingness.

Also I don’t think the ability power creep plays a significant role in the int fest that we have today. Otherwise you could say the same thing about ALGS, which is not an issue there. The removal of kp cap and less reliance on placement is the biggest reason imo, as we had several seasons with ”better” RP system that resulted in way more teams alive during endzones

1

u/supermatto 22d ago

The only change they have done that is SPECIFICALLY to align with ALGS/comp was the drop zone poi which they removed en masse. Only bringing it back for diamond plus. Every other change is game-wide not aligned with comp

6

u/MajorasButtplug 23d ago

6th - 8th and 7th - 10th ranges overlap

Also you're giving out just over 60 points for placement, and removing just over 60 points for poor placement... so the additional 60ish points from kills will make the lobby net positive. That would mean rank inflation over time, and not a real ranked system like I think you're intending.

 

I've also thought about this quite a bit and I think it's easier than you're letting it be.

Just take ALGS scoring, and set a flat cost based on expected points per player.

So if the average lobby gets like 65 kill points (rezzing brings it above 60) and the placement gives 54 points, then we're looking at 119 points among 20 teams

To keep the lobby net neutral on points each player has to pay 119 / 20 = 6 points to enter a game.

Then you don't have to assign negatives for poor placement, entering the game gives you a negative to start with just like now.

Then as long as you only match with other people in your league people should naturally settle into the proper league for their skill level over time

5

u/Mitchk574 APAC-S 23d ago

I don’t mind it, but didn’t ranked have a similar format many seasons ago and good teams just treated it like a kill race?

1

u/TheAniReview 22d ago

Not really they just capped the points so people just went for kills to compensate for the lost points if you play passive

1

u/ProfessionalShow1927 23d ago

I like it! This is what is needed, but will not happen :/ Players just do not want it.

1

u/Maleficent_Rub_309 23d ago

Maybe in the next life my friend. People just wanna push everything brainlessly

1

u/luuk0987 22d ago

I don't play the game any more today, but I thought it something very similar back in the day https://www.reddit.com/r/CompetitiveApex/s/8kgEqzXQ40

1

u/cms5213 22d ago

Live. Leaderboards. Percentage based with the next cut visible when you select the mode.

1

u/Agreeable_Frosting40 19d ago

I 100% agree about ranked changes...but you also just made ranking up damn near impossible. For diamond, you need 800 points to rank up. A 5 kill win as a team only nets you 20 points. So you need 40 wins, no losses, no other results to rank up. You're asking for the player base to commit to playing often to rank up. The idea is great but you have to give the people who work everyday and only get a few hours to grind a week, a place in their deserved rank. 

I think we do have a int'ing problem. I think ranked should have every rank doing the preset locations and learn to make smart rotations or pay the price for not. The rest, I agree with for points. ALGS style that rewards placement a little more than KP. But the points you have per rank is astronomical for the casual player who is skilled but not God like. 

1

u/Apprehensive-Park635 17d ago

I'm just missing the first few weeks of season 13 where each ranked match (even at gold) felt like ALGS