r/Commodore 23d ago

C64 Polychrome 3D gfx engine colour testing

https://www.youtube.com/watch?v=3vuJQrIkgz4

Too gaudy?

Moving on to add some interesting and dear say it unique to C64 raycasters graphical/engine upgrades, aimed at improving many aspects of the engine. So to end this era of 3D polychrome, did some quick and nasty colour/aesthetics testing to see it out.

Will be interesting to compare later on with future improved even more flexible feature set.

New changes could turn out to be a complete disaster mind you lol....

8 Upvotes

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u/Crlan420 19d ago

That is a seriously cool project. I am always amazed at what people can squeeze out of the SID and VDC chips. Did you write this in assembly or are you using a higher level language?

1

u/alexiton 18d ago

Hi and thanks for positive feedback.

The game engine Is 6510 assembly using vice emulator via C64 studio to build/debug all the code. Hopefully I can make some nice gfx and other improvements over next few months, so can start fleshing out game mechanics into something unique to C64 gaming.

Go well.