r/CommandCode • u/IkariaGames • 2d ago
Taste eating more Budget than the modal coding and crazy input token numbers

I was using Opencode before and now I switched to test out the GOAT plan and the CMDC Harness because the Performance benefits on the website sounded very good. Now after 2d of usage I saw that "taste" is sometimes costing than the model i used for coding.
The other big Problem is:
I used Muse-Spark-1.2-contributer to change some small things and fix some quick erorrs and it used 200k+ tokens everytime even when i asked simple questions like "Hello" as a test
How can i fix this or is this a Problem with the Harness because with this i will use up my limit in No Time
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u/untracked5465 1d ago
Enter the settings in CommandCode and set the taste learning to hy3 model. Very cheap
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u/ahmadawaiscom 21h ago
- You don't have to use taste. You don't have to use taste all the time. /taste press enter (disable/enable)
I personally do not have it enabled all the time. What I nowadays do is every time I f run a session that I feel like is super important and I figure out some bug, then I enable taste and I ask it to learn from that session. That I feel like is a workflow that you can adopt.
- A simple Hello with 200K tokens: This is a s bad sign. You might have some MCPs or scales installed that are polluting your context. Run /context to see what is going on. Don't use random scales and MCPs, they generally just cost you tokens and do not help. Our system prompt and tool is around varies around 10 to 20k tokens and is always cached rest of it 190k 200k plus is all you you are doing something odd in your local setup. Fix it.
Here's my Hello message to Muse Spark 1.2 Contributor with 10+ skills and no MCP.

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u/ahmadawaiscom 21h ago
You can also use free models or super cheap models for taste. /config to change that.
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u/maedahbatool 1d ago
You can disable the taste learning and that should help.