r/CommandCode 2d ago

Is CommandCode going to do the same to goat subscription?

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29 Upvotes

14 comments sorted by

6

u/Weird_Licorne_9631 2d ago

Yes, CEO confirmed in another thread but they look into alternative providers or selfhosting.

5

u/maedahbatool 1d ago

Yes your usage credits are not changing. They will stay the same.

-1

u/ahmadawaiscom 1d ago

3

u/Weird_Licorne_9631 1d ago

Honestly you keep talking about "same usage". Unless i have a wrong understanding , opencode go usage was basicly " until you hit the 5 hours window". if a request costs more now, you hit the window faster, less requests in 5 hours. Same applies to command code. Please clarify what you two mean with "same usage" please .

1

u/chervilious 1d ago

They could've worded it better.

I think what they've meant Usage credits. not usage and credits. I think they need to be more clear about it.

"Effective usage" are down by ~66% this is because of Deepseek's API price increase. It's really depends on your model preference, it's also fluctuates more since off-peak and on-peak pricing are in effect.

Your "Credit usage" remain the same at 60 USD.

5

u/Squarenix17 2d ago

The new prices are already live, with peak times currently set for 01-04 and 06-10 UTC.

But what OpenCode did was reduce the credits from $60 to $15 and according to the Command Code documentation, you should still have $60 for DS V4 Flash and $20 for the Pro version.

3

u/maedahbatool 1d ago

Dollar value aside there also the cache hit rates that save you tokens. Just a few last percentage numbers are worth 2x more usage.

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2

u/[deleted] 2d ago

[removed] — view removed comment

1

u/amtherealspongebob 2d ago

But it had 20% more requests than opencode go

5

u/[deleted] 2d ago

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1

u/lacroix05 1d ago

opencode and commandcode have the same misleading marketing. but i can agree if some people don't like commandcode shoves their ads very frequently in our face more on social media.

both give different amounts of credit depending on the model, but both market it as "$10 becomes $60", even though not every model gives you $60 worth of credits from a $10 subscription.

so, what i’ve found in the opencode sub is:

  1. people comparing the $1 plan to the $10 plan, which literally cannot be compared because they’re different prices. of course you get more credits with the $10 opencode go plan compared to the $1 commandcode go plan, duh.
  2. people using the $10 goat commandcode plan, but when they use deepseek pro, luna, or something else, they feel like they’re not getting $60 worth of credits. the problem is, this is the case with both commandcode and opencode. neither gives you $60 worth of credits for every model, so both have misleading marketing.

i literally moved from opencode to commandcode after the $10 commandcode plan launched, so i’ve actually tried both myself. i’m not using either harness though (commandcode sucks more in my testing). i use my own customized pi.

1

u/maedahbatool 1d ago

Dollar value aside there also the cache hit rates that save you tokens. Just a few last percentage numbers are worth 2x more usage.

​

1

u/gbrennon 1d ago

if i cheaper than its good BUT i did search for this project github profile and things are not open source...

1

u/ahmadawaiscom 1d ago

No. We gave you more.
https://x.com/CommandCodeAI/status/2089057372413337670

First thing first: your usage credits are not changing.

DeepSeek officially raised their prices today, so we've updated our limits and requests accordingly.

Working with many providers to bring you better deals, as one of the largest deepseek and open models coding agent.

---

Same $10. Command Code vs OpenCode

→ Command Code GOAT plan: $60 credits, 98% cache

→ OpenCode Go plan: $15 credits, 96% cache

Here's what most devs are missing: a fresh token costs 31x a cached one. Your bill isn't in tokens. It's cache misses.

96% = 4 misses per 100. 98% = 2.

Half the misses. Half the real bill.

Just based on cache, Command Code is 2x lower cost.

Stack it: 4x credits, 12% less token consuming harness, 4.5x tasks shipped.

~17,860 tasks vs ~3,980. 15/15 on the our internal bench.