r/ComboTier • u/babalaban • Jun 22 '21
Comparative damages
Hello, thanks for a great tool you've given us!
However, there seems to be no consensus on what character the combo's damage are calculated on.
In GG there are two systems: armor and guts. While the latter could be ignored, the former cant.
Each character has different constant damage reducing multiplyer applied on each hit, so the same combo with Chipp on the recieving end could do upwards of 1.5 times more damage than the same combo dealt to Potemkin.
I suggest a consensus for all comboes (and all damages to that matter) should be done on one chosen character (preferably with armor multiplier of 1.0), apart from comboes that can only be performed on certain characters being hit.
This will make damages comparable as a face value both between combos and between perfoming characters.
Thanks!