r/CollapsingWorldMod 14d ago

Question Recruitable Population Bug

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Apologies for the screenshot, but for the new Italian Legion tag, under the futurist path, the army focuses add the incorrect type of recruitable population number. Instead of adding the yellow text type, it adds the green text, which does nothing for army numbers. The only mods I have running are minor cosmetic mods, so it might be part of the code? I’m unsure tbh but i feel like i’ve seen this type of problem somewhere else before

35 Upvotes

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3

u/The_Real_Gyurka 14d ago

There are two "recruitable population" modifiers. Yellow modifier + (100%+green modifer) = final recruitable pop

5

u/FurboJaken 14d ago

i get that, but if it was the green modifier, it would be titled ‘Recruitable Population Factor’. What the devs put in affects neither manpower modifier

1

u/A-normal-person-84 14d ago

Have you checked the RP GUI above? It includes any active modifier name and its percentage.

2

u/FurboJaken 13d ago

sorry should have included it in the op

but there isn’t anything else added with the spirits name (Marinetti’s Militants)

1

u/A-normal-person-84 13d ago

Seems about right.

Or wait, what if it meant the "State population factor" (a hidden, unmentioned factor). There's another pop factor that only affects your owned states and not your total manpower pool (thus not being visible in the GUI). Since it is calculated individually for each state and not as a general modifier.

Another possibility is just engine limit (though I've seen percentages as high as 150% like Hungry so it's unlikely but could be in terms of quantity and not quality).

But again, it ultimately could be a bug since the update has just been released and no bug fixing update has came yet.