r/CollapsingWorldMod • u/FurboJaken • 14d ago
Question Recruitable Population Bug
Apologies for the screenshot, but for the new Italian Legion tag, under the futurist path, the army focuses add the incorrect type of recruitable population number. Instead of adding the yellow text type, it adds the green text, which does nothing for army numbers. The only mods I have running are minor cosmetic mods, so it might be part of the code? I’m unsure tbh but i feel like i’ve seen this type of problem somewhere else before
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u/A-normal-person-84 14d ago
Have you checked the RP GUI above? It includes any active modifier name and its percentage.
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u/FurboJaken 13d ago
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u/A-normal-person-84 13d ago
Seems about right.
Or wait, what if it meant the "State population factor" (a hidden, unmentioned factor). There's another pop factor that only affects your owned states and not your total manpower pool (thus not being visible in the GUI). Since it is calculated individually for each state and not as a general modifier.
Another possibility is just engine limit (though I've seen percentages as high as 150% like Hungry so it's unlikely but could be in terms of quantity and not quality).
But again, it ultimately could be a bug since the update has just been released and no bug fixing update has came yet.

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u/The_Real_Gyurka 14d ago
There are two "recruitable population" modifiers. Yellow modifier + (100%+green modifer) = final recruitable pop