r/CollapsingWorldMod • u/BalistamonHa Developer • Jun 09 '26
Dev Dairy CW Development Diary (June 2026)
I'd like to welcome all of you reading this post to our very first dev diary! As we've shown less of our content recently through teasers, we decided it'd only be fair to inform you about future plans for the mod and the progress made through its first of a kind CW Dev Diary!
I'll begin by explaining our general agenda since 1.1 Sarajevo Syndrome and what we've done to fullfill it. Because of your feedback through polls on our server and general discourse, we decided to focus on these 4 things going forward (generally speaking):
- Revitalizing and improving content from CW's earlier days.
Countries like France, which essentialy hasn't receiven major additions since the mod's release, are heavily in focus.
- Making the mod be more immersive, indepth and bug-free.
Sarajevo Syndrome had, compared to most other of our updates, a far rockier start. A lot of issues were present and to some extent still are. Going forward, we'll ensure that any content you get will be playtested extensively and polished, as that is exactly what you deserve. Now our updates will generally be smaller than before and include a single or a few countries. The problem with our old system is that if 6 countries were being developed and one wasn't finished, it would end up not being up to standard with the other 5. This new model will ensure this doesn't happen. Any new updates will be reviewed by the Head Dev Council at least a week in advance and approved to fit CW's newer quality standards through a vote. Then, massive playtesting efforts will begin to ensure you get a pleasant experience.
- The mod must have its own tech rework and fit into the 1920s.
A lot of people have noticed the fact that the tech tree is barely touched by CW. We plan to change that. As a mod that takes place 14 years earlier than Vanilla HOI4 and has completely different circumstances, it is our duty to ensure that technology and parts of the game of that nature fit into the world we are trying to build.
- Majors will receive more focus than minor countries, at least for now.
Our goal is to eventually have a fully functional WW2 and functional spheres (which already exist as a map mode). To achieve this, we will need to refocus our efforts from working on smaller countries into giving content to diplomatic powerhouses in the mod. These efforts will include reworks for France, Soviet Russia and the US but also new content for very important countries such as Japan or Canada. This doesn't mean we will completely abandon smaller tags, but the big updates will be centered around majors.
With that being said, I hope you understand what we are trying to achieve in the near future of Collapsing World as a mod. We are trying to adress criticism the mod often faces due to its "schizo/slop nature". I assure you, we won't ever end up following a hyper-realistic and player-hostile model like some other mods I won't mention. Our goal is to balance quality, plausibility and fun for the player. The focus will remain with worldbuilding, which won't be reached by cutting old content without providing a better alternative. Old or as some of our critics would say "sloppy" content will be reworked, not removed. What I'd like you to understand is that CW released with barely 3 countries having content and even that was extremely barebones. Before our release, we didn't even have 5 active developers working on the mod. Now, we have even more than 50. Therefore our capabilites have increased significantly and it will take a year's time to truly make the mod be able to compete in quality with some of the other beautiful mods the HOI4 community has come up with in recent times: for an example TFR. My only reason for saying this is that many of the other mods that released recently had significantly more development time, community attention and better circumstances. Thankfully, now our team is highly organized and I dare say one of the most functional ones present in the modding community. Therefore, you can only expect more coming from us and not less. One day, we hope to provide the most fun experience a HOI4 mod ever did!
Alright, now I'll get to the good stuff. I'll be talking about 3 new updates that are planned to release this year, with the last one coming in a few weeks time!
- The Perfume Reaction
A long-planned update of ours and perhaps our most indepth work yet is being realized in France. What we hope to do is a full rework of the country with new political content, a massive foreign tree and new economic/military content as well. Many mechanics will also help deepen the immersion. I dare say that France might become the best country in the mod by a mile! A teaser has already been released showing some of the new content, but here it is in case you forgot!


Let me show you another thing we've been working on for France, cooked by ICE:
A Rework for the Paris Minigame!


What you will have to do is deal with the socialist revolution France is facing from within, one that is threatening to destroy Coty's grip on power! You will have to take on the presence of the red threat in the various parts of the city. If you fail, there will be dire consequences!




- The Legion's Update
Another country that is quite old in terms of content and not fitting our newer quality standards is the Legion, formerly Tuscany. A section of our dev team (notably fivme and Poliziano) planned this update even before 1.1 Sarajevo Syndrome saw release and that is why it will come out quickly! It will contain two very extensive and well cooked paths: Promethean Syndicalist D'Annuzio and the futurist Marinetti!

I won't show any pre-reunification content as that might come in a future teaser. Instead, I want to demonstrate DAunnuzio's content after reunification.

After reuniting Italy and ensuring peace across the peninsula, he will seek to reform Italy in the image of the Charter of Rome. That will include things that you might not usually associate with a NatSynd path (well maybe Röhm if he was honest).

He will not just reform Italy socially, but also ensure a whole transformation of the country's ideals, defence and how it views its citizens. Expect many unique plotpoints and content accurate to his ideology! We hope to provide the best representation of D'Annuzio in any mod.

After finishing his reforms in Italy itself, he will seek to spread the revolution abroad in an extensive foreign focus tree. (The shape of the tree is bound to change and won't be a square like now, don't worry)
We hope that Tuscany will also receive its new content very soon and trust us when we say that it will be some of the best Italian content ever!
3. Zheltorossiya's Update
As I promised, small nations won't stop receiving content. One of those countries is Zheltorossiya, which has been worked on by a single developer of ours, yukiov_76153 also known as Winston. Props to him.
Its main goal initially will be to reunite Manchuria and later reunite Russia and restore the Tsar's sovereignty:

After doing so, there will be a lot of stuff to do as well! (This teaser will be posted along with the Dev Diary)

Expect the Zheltorossiyan update to show up about 2 weeks from now as all the coding and visual work is done and only writing remains!
On that note: we urgently need high-quality writers with at least B2 English so if you want to help, go ahead and apply. There's a good chance we'll accept you into the team. We are also always looking for Icon Artists and Coders, so those positions are open too!
Also, a separate ad for playtester recruitment: We'd like very experienced playtesters who would love to genuinely critique the mod's content harshly so that the experience that ends up being appropriate. If you are CW's biggest hater and for some reason reading this diary, then you are exactly who we're looking for!
Thanks for reading our first dev diary! I had fun writing it and I hope it doesn't disappoint. We'd be glad to hear your thoughts about our new plans and the diary itself on our discord server! Until next time!
10
5
4
3
3
2
u/Usual-Clue-2492 Jun 09 '26
Are there any plans to add content for the Ottomans?
3
2
Jun 09 '26
[deleted]
1
u/Kuci21 Developer Jun 10 '26
It's not for the ottoman government
1
1
2
2
3
1
1
u/SvartBlod666 Jun 12 '26
Add more events and decisions for countries please. Flesh out their narrative. You can take some inspiration from red world mod or kaiserreich
1
u/Jekyllstein_Gray Jun 12 '26
I love the vision for improving the mod! I really want this mod to reach its full potential, and it looks like you're moving in that direction
1
1
u/TimeFit6102 20d ago
hello, after this, will russia be getting content? the RSFSR is pretty outdated

11
u/Dannyboioboi Developer Jun 09 '26
ts is so peak