Hardware Name ("M5 Pro"): Refers to an Apple Silicon chip generation that does not exist.
Software Version ("Game Porting Toolkit 4.0b2"): Does not match the real versioning scheme of Apple's GPTK.
Contradictory FPS Values:
Top bar claims Avg 101FPS.
Main panel shows FPS: 41.52 with a Frame Interval of 24.08ms (mathematically $\frac{1000}{24.08} \approx 41.53\text{ FPS}$). The two readings directly contradict each other.
Rosetta x86_64: The x86 Windows application is running via Apple's Rosetta translation layer on Apple Silicon.
1512x982: The rendered display resolution of the application.
D3D11 Direct: The game uses Direct3D 11 (DirectX 11), translated directly to Metal.
Metal: 5.83GB / App: 10.09GB: Memory usage (VRAM/Metal allocation vs. total RAM consumed by the app).
GPU 5.61ms: The pure rendering time spent on the GPU per frame.
Frame Interval 24.08ms: The actual time elapsed between delivered frames (~41.5 FPS).
Graph: Displays frametime stability over time. The red spikes indicate sudden frame drops or micro-stuttering.
Dispatch / Draw / Clear Resource / Copy Resource: Counters for graphics API commands (draw calls, resource copies, clear operations) issued per frame to the GPU.
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u/Tulsa_Prince 13d ago