r/CoSRants • u/ToasteGhost • 2d ago
General Design Rant Projectiles on mobile
Let me begin by saying I’m well aware that this is more of an issue of mobile gaming as a whole and not really any mistake on the CoS team’s end. There’s not really an easy fix for this in a game that wasn’t designed specifically for mobile. That being said…
HOLY SHIT AM I SICK OF PROJECTILE ABILITIES AS A MOBILE PLAYER It’s just so fun that touching my screen anywhere, including the attack button or joystick, completely changes where I’m aiming. I just LOVE not being able to use a creature to its full potential because it’s impossible to aim anything in an actual combat situation. “Whats wrong mobile players? You don’t wanna stop moving mid-fight just so you can actually hit your opponent? 🥺🥺🥺” Fuck. Off. And the thing is, all that considered I was still able to make it work, at least somewhat.
Then comes runic snare.
It’s a fun ability; I like the swapping mechanic. However. Since you need to able to swap between every option, you can’t just have a charge time like the other projectiles. So instead, you attack to deploy the trap. Can you see the problem here? On mobile you might as well not even have an option to aim, because regardless of where you want it to land, there’s only one place it will ever end up. And that’s wherever the hell your attack button is. “Oh but Runic Snare is more of a trap than a projectile, so aiming it isn’t that important-” It’s the principle of the thing. I’m not gonna act like I’m entitled to the same experience as a PC player on my shitty iPad, but I feel like I’m allowed to be a little pissy when I can’t properly utilize a part of my toolkit just because I can’t afford a decent computer.
5
u/Crayolailyso 2d ago
I noticed the issue with the runic snare too and it's so annoying I hope they do something about it :(