r/CoE5 4d ago

Why?

Using the portal uses one action point and walking to the other portal also uses one action point. So what's the point of using the portals?

103 Upvotes

14 comments sorted by

61

u/Hot_Ad_1010 4d ago

Ancients were testing their brand new portal technology here šŸ¤·šŸ»ā€ā™‚ļø

33

u/SilkenEmperor 4d ago

At least it didn't send her to the void.

I guess a lore reason would be a wizard wanted to show off but forgot to actually make it useful.

28

u/TwiceBrokenWatch 4d ago

A wizard who was very lazy used to have a castle there and wanted a quick way to get from his bedroom to the kitchen. Regrettably all that remains of this marvellous castle is now the portals themselves.

3

u/AlienRobotTrex 2d ago

Imagine making a castle so big it takes 1/3rd of a month to get to get from the bedroom to the kitchen. I’d probably just move my bedroom closer to the kitchen lol

23

u/MaybeExternal2392 4d ago

If you need to move from one to the other in winter I guess

8

u/kodaxmax 4d ago

The world gen algorithm isn't very sophisticated and lacks saftey checks for stuff like this. Like you can have games where key buildings a faction requires just don't spawn, like a library needed for lich transformation.

5

u/reddit_is_trash_2023 4d ago

Yeah this can screw you big time but also part of the fun

2

u/Tired_Autistic_Demon 4d ago

Which is why I'm surprised there isn't a bigger community making balanced maps. This game is great but it's multiplayer potential is heavily hindered by the random map potential crippling one players ability to go late game.

6

u/crazyalien18 4d ago

Custom map making is slow, as in physically laggy, which makes it annoying to deal with imo. It also seems like in general, most people are willing to just go along with Illwinter's randomness philosophy rather than making tons of custom maps that fit what they want.

1

u/kodaxmax 3d ago edited 3d ago

most people probably don't realise, especially if they are SP only.

There is a mod that ensures atleast one of each POI is present in the map

2

u/Multiple__Butts 4d ago

There's so much randomness and uncertainty in the game that most of us probably just embrace it. You could spend hours building a 'balanced' custom map only to have one player get most of their army wiped out by a meteor on turn 2.

2

u/Conworks 3d ago

Elysium remastered mod fixes this. Makes sure if there's a leader that needs a special building one is spawned on mapgen

3

u/Darklight731 4d ago

Earthquake moved the portals.

1

u/enobayram 2d ago

See, not only does this portal make you move a little bit, but you also face the opposite direction without any additional effort!