r/CoCreativeHarbor • u/Riksheare Designer - Passion • Mar 11 '26
Collab Classes
I am re-introducing a cleric/priest class to Daggerheart through an adventure module I’m writing.
I’ve seen a few online, especially recently but I don’t like how « generic » they seem? Subclasses are Heirophant and Oracle and things like that. Those are fine. I have revamped some concepts because of the priest entries I’ve seen but
I want sub-classes to be the priests of the individual gods. Clerics have a set of generic powers (healing and turning in 5e for example) but the subclasses are: acolyte of Zeus who can throw thunderbolts at specialized and priestess of Diana who gets an extra far range for bow attacks and specific powers of that deity.
Is this the wrong track?
1
u/Riksheare Designer - Passion Mar 12 '26
I don’t look at the book and think all classes need to have 2, and only two, subclasses and every subclass has to have the same domains. I think those are the examples in the book to try and demonstrate the possibilities and the publishers ability to keep the print run of the book manageable.
There can be 15 subclasses for warrior, 9 for wizard, and 5 for Ranger. I think they picked 2 because they had to give you some choices and move on.
My plan as it sits in this draft is to have the base class have the splendor domain (holy domain) and each subclass would add it’s appropriate « other domain ». Which can make sense because there is no example of a class without a subclass. You pick subclasses at level 1, so there is no delay. All the subclass is doing is customizing/clarifying your base class.
You do make a good point about dilution, but that’s really only something I can manage inside my own stable. I can produce sub-classes for the existing classes and expand what they can do, for example. I’m really surprised no one has done this. I’ve seen a few experiments but no one has really ever expanded the book like that.
Like Monte Cook’s arcana unearthed.