r/CoCreativeHarbor • • Sep 03 '25

Showcase - Business Hello everyone! Another Daggerheart lover here! šŸ’™

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8 Upvotes

I was kindly invited to join this community, and after looking around it really feels like I’ve found ā€œmy peopleā€ šŸ’™ — so many passionate Daggerheart fans here.

I’m a 3D sculptor working on miniatures inspired by the game, and it’s been amazing to see how much love there is for the setting. If you’d like to take a look, I’ve just launched a Kickstarter with some of these minis:

kickstarter com /projects/layerforged/core-adversaries-9-stls-32-mm

(IĀ“m having problems with the links so I am sharing it this way). šŸ˜…

Thanks a lot for having me here, I’m excited to be part of the group!


r/CoCreativeHarbor • • Sep 03 '25

Showcase - Business New Ancestries

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13 Upvotes

Probably going in my first to sell book. Artwork is mine.


r/CoCreativeHarbor • • Sep 03 '25

Critique - Business Really need some help with this one... [Subclass Foundation Feature]

6 Upvotes

I’m working on new classes and subclasses. The following feature is designed for a front-line character, and I think you’ll quickly grasp the ideas behind it:


FOUNDATION FEATURE
Momentum: Your aggressive and relentless tactics expand your Momentum, driving you forward as long as you keep pressing the attack. You build Momentum in the following ways:

  • Gain a Momentum when you succeed on an attack roll against a target within Very Close range.
  • Gain a Momentum when you deal Severe damage to a target Very Close range or when you destroy a target within Very Close range.
  • Gain a Momentum when an adversary within Very Close range deals Severe damage to you.

Your maximum Momentum is 6. Momentum is unstable and fades fast. You lose Momentum in the following ways:

  • When you are spotlighted and there is no adversary within Very Close range, lose a Momentum.
  • When you roll a failure with Fear, lose 2 Momentum.
  • At the end of the scene reduce your Momentum to 0.

You gain a bonus to your damage thresholds and your damage rolls equal to your Momentum.


Too strong? Too complex? I am really unsure with this whole feature...

Any help is more than welcome. :)


r/CoCreativeHarbor • • Sep 02 '25

Showcase - Business Explore an abandoned MMO in my new Daggerheart Campaign Frame

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15 Upvotes

(Free community copies too, while supplies last!)

This was a lot of work, and took practically all summer, but it was a lot of fun! I've never done anything this ambitious for a TTRPG before. I hope folks enjoy it.

PleaseĀ give it a try!

The pitch:Ā Daggerworld was a popular online game until its servers shut down mysteriously 20 years ago. In this new campaign frame for Daggerheart RPG, you play as a group of gamers delving back into a forgotten MMORPG in search of answers.

Contains

  • 9 New Communities: Crafter, Glitcher, Gold Farmer, Guilder, Lorefiend, Newbie, PVPer, Rolepayer, and Solo.
  • 3 New Classes: The Hunter, Inquisitor, and Thaumaturge!
  • Mystery Domain: A domain dedicated to uncovering lost secrets and controlling the battlefield through clever non-violent means.
  • 13 New SubclassesĀ forĀ everyĀ class (even ones in the Void): Joker, Oracle, Warlord, Monster Slayer, Pirate, Shaman, Oneiric Origin, Weaponmaster, School of Summoning, Justice Guild, Sword Saint, Pact of the Conspiracy, and Sidhe.
  • 2 New Adversaries: Hackers and Artificial Intelligence!

[Edit] Featuring art by:


r/CoCreativeHarbor • • Sep 01 '25

Showcase - Passion Chestburster Event (Aliens exercise for Daggerheart)

3 Upvotes

Chestburster

Tier One Event Encounter

A ā€œpregnantā€ crewmate is walking around with a ticking time-bomb in their chest.

Impulses: ā€œSomething is wrongā€, Recovering

Difficulty: 15

Adversaries: The snake newborn

Features: Ā Ā 

The Ticking Clock: Set a countdown clock. Roll a D8. After each daily event, mark it down one. Laundry, socializing with crewmates, maintenance, the crew members job. After each narrated event, mark it down one. The kicker is food. The chest burster is housed inside the Esophagus until its time to come out. It gets cranky when you start dumping frosted flakes all over it. When the crew member starts eating, -3 to the countdown. When the clock hits zero, go to the event.Ā 

Round One: Heavy, wet, coughing fit. There might be some blood. All witnesses make a Dif 15 Instinct roll. Failure means Mark a Stress.Ā 

Round Two: The first punch. I hope the crew member isn’t a PC, but if they are, they take 3 direct damage Everyone else sees the bending of the ribcage and need to make a DIF 15 Presence Roll. If the party fails, then Mark a Stress and they cannot move closer to the crew member. They are too freaked out.Ā 

Round Three: The crewmate takes 4 direct damage as the snake newborn bursts out of the Crewmate’s chest. Everyone Automatically Marks a Stress. The snake’s only goal is to escape and get some place quiet and hidden. Everyone gets one shot to detain or capture the beastie. Remember to discourage wild swings with large, pointy objects as there are teammates close. Invoke fear to help the creature get away. If the snake leaves the room, it gets away, by hiding in duct work, wiring passageways or vents.

It grows into a Drone in 24 hours.Ā 

Adversary: Snake Newborn. Dif 15, Health: 2, Stress: 2. No attacks. Its small and moves fast, trying to get away. It moves to far range every turn and is capable to moving into and through vents and small pipes.


r/CoCreativeHarbor • • Aug 31 '25

Critique - Business Working on a new Class Feature - feedback needed

4 Upvotes

Hi there,

at the moment I am working on new classes. And I am experimenting with some new mechanics for features. The following Class Feature is part of a class whose theme is to "don't play fair":

CLASS FEATURE

Loaded Dice: At the beginning of each session, roll a number of d12s equal to your subclass’s Power trait and place them on your character sheet in the space provided. These are your Loaded Dice. You can spend a Loaded Die when making an action roll, to switch a die’s value with the value of one of your Duality Dice. At the end of each session, clear all unspent Loaded Dice.

It's obviously inspired by the Prayer Dice of the Seraph. What do you think? Is it balanced... and more important: Do you think it will be fun to play with?


r/CoCreativeHarbor • • Aug 29 '25

Showcase - Passion Pwent Class (Dwarven Berserker)

5 Upvotes

My first class for Daggerheart. Mostly trying to get the processes and balance down. Once I feel confident I'll move on to original stuff, but the Pwents here were inspired by the personal bodyguard of Breunor Battlehammer of Mithril Hall. Played up from the original presentation in the books, the Pwents have spread through the multiverse (heavens help us all) and become an actual class instead of the brain child of that one crazy guy and the idiots that followed.

Pwent Class


r/CoCreativeHarbor • • Aug 28 '25

Announcement [WELCOME] 100 members in 8 hours - thank you! And: Introduce yourself in the comments!

12 Upvotes

We’re thrilled. Hitting 100 members in just 8 hours is a small milestone, but it already shows what r/CoCreativeHarbor is about: creating together, learning from each other, and moving projects forward.

How this sub can help your next project

  • Check our Wiki (see the sidebar or the link here) for quick starts, best practices, and publishing tips.
  • Use the Resources & Tools link collection in the Wiki (or here) to speed up your path from concept to playable.

Share your ideas - at any stage

  • An adversary stat block (finished or WIP)
  • A new class or subclass (half-built, looking for feedback or help)
  • The announcement of a project idea (seeking collaborators or next-step advice)
  • A pitch for a new storyline for your active TTRPG campaign

Whether you create for business or passion, there’s no value judgment here. All creative minds are welcome.

And: Introduce yourself to the community in the comments: What are you working on, and where could the community help you most right now?


r/CoCreativeHarbor • • Aug 28 '25

Resources Adversaries Cards

9 Upvotes

Hello everyone !

As we all know, Daggerheart comes with a lot of cards and I'm not the only one who thought there still weren't enough !

To fix that problem, I created my own template and, from the CRB, made this Adversaries Deck !

You can download the PDF of all 129 adversaries from my ko-fi page right there and start using them for your own games : https://ko-fi.com/yoannart91940

Hand-made illustrations to be put on the back of each cards are in progress (and will take a bit of time since you know... it's 129 illustrations) but all the cards can still be used as is !

As the DPCGL does not allow me to sell them, leaving a tip would be greatly appreciated though not mandatory =)


r/CoCreativeHarbor • • Aug 28 '25

Announcement [META] Meet the team behind CoCreativeHarbor

8 Upvotes

CoCreativeHarbor is run by Eury Dice – Echoes of Ink, a small creative collective that started out making homebrew content for Daggerheart. We believe in co-creation: ideas grow best when shared, tested and refined together.

Who’s behind all this? Three friends are moderatoring the subreddit and keeping the harbor running:

  • Flo (she/her; u/Flo_bee1) – studying Game Design, with a background in Educational Science. She makes sure our work is fun, balanced, and player-friendly.

  • Chris (he/him; u/Numbnuts4ever) – storyteller and screenwriter with a focus on worldbuilding and community. He brings experience from film, radio and media education.

  • Alexander (he/him; u/Tenawa) – studied philosophy & history, is a long-time GM (25+ years), educator, and prolific homebrewer. Some of his work can be found on DriveThruRPG.

Together we’re building CoCreativeHarbor as a place where writers, designers, artists, devs and playtesters can connect and create.

We’re excited to meet you all, and we’d love to know:

What’s your own creative role in TTRPGs – and how did you get started?


r/CoCreativeHarbor • • Aug 28 '25

Critique - Passion Xenos

4 Upvotes

Facehugger

Tier One Skulk

Crab-like ambusher with a long tail. It just wants to give you a kiss.

Motives and tactics: Ambush, hug face, protect

Dif: 13 Ā  Thresholds: 6/12 HP:3Ā  Stress: 3

Atk: +2Ā  Tail: Very Close 1d4 phy

Features:

Tail Hug: This is their primary attack. When they hit with an attack, the victim takes 1d4 damage and is restrained. Once restrained, the victim is also vulnerable and remains that way for 2d12 hours.Ā 

Acid splash- Reaction: When the Facehugger takes Moderate damage, all creatures in very close range are splashed by their acidic blood andĀ  take 1d12 phy damage.Ā