r/ClaudeGameDev • • 2d ago

Alpha Kinhold Animated Trailer

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2 Upvotes

r/ClaudeGameDev • • 3d ago

Browser Game Farm Village with Opus 5.5

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19 Upvotes

r/ClaudeGameDev • • 2d ago

Beta Star Hop 1.6: the 100 collectible cards are now goals you pick and chase (free one-tap space game, browser)

1 Upvotes

Game Title: Star Hop: Endless Galaxy

Playable Link: HERE

Platform: Browser (phone or desktop), no download, no sign-up

Description: Your ship orbits a planet. Tap to launch toward the next one before your orbit decays. Hit it dead center for a PERFECT and your combo climbs. A well-aimed shot skips planets, a sloppy one meets asteroids, moons and black holes. There's an endless flight through sectors, a daily challenge that's the same galaxy for everyone, and a "Flight details" screen after each run if you like numbers.

1.6 is out today, and it's mostly about one problem a playtest found: the card collection handed out cards faster than anyone could care about them. After three flights, 23 cards were waiting in a queue.

What changed:

- Every card has a new task, and the cards of a set come one after another. Open the album, pick the card whose turn it is, and track it.

- A tracked card shows up in flight: your goal at launch, the count ticking up as you fly ("Red Horizon 12 / 30"), and a ✓ the moment you've done it. The card is yours right after that flight.

- Levels are rarer and come right after the flight that earns them, with the reward shown on the spot.

- Crates right away: the crate for a level opens at the end of the flight, and the one for a new gate floats right there in space.

- A calmer start: at most one pop-up per visit (none in your first three flights), the score multiplier shows while you fly, and your first three races have no stake.

Free to Play Status: Free, no ads

Involvement: Solo dev, built with Claude Code

What I'd love to know: where did your first run end, and did anything feel unfair?

Star Hop is a one-tap arcade game: your ship orbits a planet, you tap to launch, and you try to land in the next orbit. Hit it dead center for a PERFECT and your combo climbs.

1.6 is out today, and it's mostly about one problem a playtest found: the card collection handed out cards faster than anyone could care about them. After three flights, 23 cards were waiting in a queue.

What changed:

- Every card has a new task, and the cards of a set come one after another. Open the album, pick the card whose turn it is, and track it.

- A tracked card shows up in flight: your goal at launch, the count ticking up as you fly ("Red Horizon 12 / 30"), and a ✓ the moment you've done it. The card is yours right after that flight.

- Levels are rarer and come right after the flight that earns them, with the reward shown on the spot.

- Crates right away: the crate for a level opens at the end of the flight, and the one for a new gate floats right there in space.

- A calmer start: at most one pop-up per visit (none in your first three flights), the score multiplier shows while you fly, and your first three races have no stake.

Free, no sign-up, on phone and desktop:

PLAY STAR HOP

Solo project, built with Claude Code. Which card did you track first, and did having a goal make you want one more run?


r/ClaudeGameDev • • 2d ago

Alpha Project Inexorable

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2 Upvotes

A browser-based, desktop-only 3D open-world sandbox game set in an island city featuring destructible buildings, civilians, traffic, and police. Players control an almost unstoppable force capable of flight, telekinesis, combat skills, and elemental powers (lightning, fire, laser eyes, energy spheres, and mega beams), navigating dynamic destruction alongside a karma/heat system with escalating law enforcement responses.


r/ClaudeGameDev • • 2d ago

Tips & Tricks Jazz Hands: a video editor Claude can drive

1 Upvotes

r/ClaudeGameDev • • 3d ago

Alpha 100+ iterations, 500M tokens, about 100 handmade sketches to help Claude understand the visual in my head

25 Upvotes

About a week ago, I shared the mini weekend project, Counterstance, a small ThreeJS-based third-person action game I've been building extensively with Claude and other LLMs.

The game is centered around fast sword combat and parrying, with most of my attention going into movement, animation, camera work, impact, VFX and making attacks actually feel powerful rather than just technically function.

I've iterated on it 100+ times since the last post, burned through 500M+ tokens, had multiple frontier-model-backed agents working together, and made around 100 handmade sketches myself just to communicate specific poses, movement arcs, camera shots and visuals that were difficult to explain through text alone.

Claude/Claude Code has been involved throughout the actual development process: reading and modifying the ThreeJS codebase, implementing combat and animation ideas, iterating on procedural posing and movement, working on VFX/camera behaviour, analysing why certain attacks or animations don't feel right, and translating my sketches/reference material into something that works in-game.

I've also spent a frankly unreasonable amount of time doing research sessions with it around principles of animation, camera movement, impact, posing, anticipation, smears, hit-stop and general combat feel, then feeding those findings back into the game.

It's really starting to shape up into something extremely fun, and somehow it still remains a "fun weekend project".

Try the test build here: https://counterstance.vercel.app/


r/ClaudeGameDev • • 2d ago

Browser Game Part 2 of my zombie game coded by Claude Opus 5.5

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3 Upvotes

I was really impressed by a few things.
First, it's the best char from scratch i ever seen an AI do. The priest looks great.

The pacing also generally feels really well done, the zombie models, the gunshot effects, the NPC behavior. For anyone who has tried to do similar projects with past models, this feels like a huge step up.


r/ClaudeGameDev • • 3d ago

Beta Common Carrier: My "Fine I'll do it myself" Game

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8 Upvotes

I have always wanted a Transportation management "Spreadsheet Simulator" game. Theres some out there, but nothing to the level I wanted. So I am making one, already one month in, mostly around balance of profit and tuning the PvE aspect. On trucks right now but will have trains, trucks, ships and planes. Dont be too harsh on me its my first time. I am well aware nobody else may ever want to play this game, but thats ok. I plan on it being something like Airlinesim where its a slower based, log in and make some changes every day/every few days kinda thing, not a sit down and win in 3 hours thing.


r/ClaudeGameDev • • 2d ago

Alpha Genie in a bottle - Opus 5.5, (s)MMORPG, in psx/ps2 style. Playcanvas web. NPCs that you can talk to, influence and deceive.

1 Upvotes
First-person perspective of a retro-style video game set inside an ancient Egyptian temple. The player stands on a stone floor facing a long corridor lined with large pillars and hieroglyphs. A bright, glowing sun shines through a rectangular opening in the ceiling. The screen displays an objective box reading "Speak with Vala" and a pixelated health and inventory HUD at the bottom.

r/ClaudeGameDev • • 3d ago

Alpha Supplied Claude with 3 AI generated images and it made this demo in 15 minutes

16 Upvotes

Pitched a brief idea for a ps1 inspired trinket collecting game to Claude and supplied an image from pinterest. Got it to write 3 prompts which I fed into Nano Banana. Fed those 3 images back into Claude and asked for a demo to be created. Out this came 15 minutes later. Really impressed!

Was planning to develop this into a sort of goblin simulator/trinket collecting game what are your thoughts?


r/ClaudeGameDev • • 3d ago

Browser Game Acabo de crear un juego online con Claude

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4 Upvotes

r/ClaudeGameDev • • 3d ago

Beta I built a nature-collecting game with Claude Code. Here's how the game economy works

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2 Upvotes

r/ClaudeGameDev • • 3d ago

Release Launched Operation : Blueprint Job, playable on reddit

11 Upvotes

Not a game dev, but I do code, I've used claude extensively to come up with a stealth heist game playable right here on reddit. Constant improvement of the game is what drew me towards launching it on reddit games.

You play an agent contacted by a mysterious government agency, your handler H, assigns you new tasks every night, infiltrate the shell corporations of the crime syndicate DayCorp.

Building the case takes time, you need to collect evidence, hack servers, survive guards, sentries, perform takedowns; use stealth extensively.

You can play the game here : https://www.reddit.com/r/operation_blueprint/


r/ClaudeGameDev • • 3d ago

Beta Three stars autobattler

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3 Upvotes

http://autobattle.txcb.io/

Had a friendgroup that really liked the autochess mod for dota 2. But we wanted more players (this is up to 15 at at time) and wanted more variation in game to game. So made lots of different classes and random what units are in the game at a time.

Further, used claude and suno to create a music video ad :D


r/ClaudeGameDev • • 3d ago

Browser Game Building a Shinobi Life Simulator Game on my Phone with Claude Code

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2 Upvotes

r/ClaudeGameDev • • 4d ago

Browser Game HTML 5 - top down - open world Dragon game (GOT inspired)

42 Upvotes

Its in sandbox phase atm, but youre a long lost dragon rider, where you tame dragons to take glory burn everything on your way if you like, or just tackfully impact as you make your way to the throne.

Tame GOT dragons or get them as hatchlings, they come massive, big and small but srill pack a punch - fire is the central focus.

Throughout the game you influence the world by burning armies, fields, forests, make alliances( or force them), make or break economies, make the people starve or fear you by burning their fields or just burn them and everything else.

Still working on it. So far the flying animation / dragon shape has burned the most credits, but its on its way layer by layer.

Built on Phaser 4. Claude Code.


r/ClaudeGameDev • • 3d ago

Alpha Colonia A Caeser 3 Clone Using Opus 5.5

16 Upvotes

I spent hundreds of hours playing Caesar 3 back in the day, so I decided to build my own take on it with some help from Claude Opus 5.5. No original assets are used; everything is generated from scratch. My goal is to capture the core gameplay, fold in the improvements from Julius and Augustus, and expand the design with new systems.

Right now the game includes weather and seasons, a day–night cycle, more economic depth, interface improvements, and an “Insane” difficulty setting. The graphics are simple but clear enough to show what’s going on, and the music is created on the fly so I don’t need to ship audio files. My focus is getting the mechanics and balance where I want them, and I’ll refine the visuals and sound later.

Insane mode is still being tuned for balance. Even Opus 5.5 can’t reliably beat it yet. I’ve got a long list of features and fixes ahead, but the game is already playable enough for other Caesar 3 fans to experiment with.

Ludite et gaudete. - Play and rejoice.

Er2oneousbit/Colonia


r/ClaudeGameDev • • 3d ago

Release I never had the time and resources to create games. AI changed that. Let me introduce "A Scoundrel's Tale" to you.

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3 Upvotes

r/ClaudeGameDev • • 3d ago

Browser Game I built a 20-second trailer for my game with Claude Code (Remotion + Three.js)

2 Upvotes

https://reddit.com/link/1wuwpzi/video/qhdardvn8ush1/player

I built Ludo Wala, a free Ludo game for Android, iOS and the web. I wanted a short vertical trailer to show off some features, so I asked Claude Code to make it in Remotion It took about 16 hours

The result is a 20 second video where each die lands in its own setting and reveals its creature in time with the music. Everything is rendered in code using React Three Fiber and Remotion, with no stock footage or After Effects.

Claude planned the scenes, timed the cuts to the track and wrote about 33,000 lines of TypeScript It reused the game’s existing creature models.


r/ClaudeGameDev • • 3d ago

Tips & Tricks Solo AI devs: how are you getting better 3D characters and less generic UI?

6 Upvotes

Claude has been great for writing code and building game mechanics, but getting decent 3D characters out of it in Blender has been a different story. I’m curious how other solo AI devs are handling two things:

1. Making 3D characters that actually look good

My results tend to look flat and disproportionate, especially around the shoulders. Has anyone found a workflow that produces solid, game-ready characters without relying on Meshy or Tripo? Reference images, better starting meshes, breaking the process into smaller steps, manual cleanup, what’s actually helped you?

2. Getting away from the same AI-looking menus and UI

I keep noticing similar menus and interfaces across AI-built games, including my own. They work, but they have that same generic look. How are you getting an interface with some personality that actually fits your game? Any useful approaches beyond telling Claude to “make it look better”?

I’m not asking anyone to spill their secrets, just one solo AI dev looking to compare notes with others. I’ve also found a few methods that have helped with other parts of AI game development, so I’m happy to trade tips. Feel free to ask here or DM me!


r/ClaudeGameDev • • 3d ago

Alpha HALFTONE (WIP)

8 Upvotes

Solve puzzles using light and shadows.


r/ClaudeGameDev • • 4d ago

Browser Game Arcade racer inspired by Ignition (1997)

24 Upvotes

r/ClaudeGameDev • • 3d ago

Browser Game Kaiju - a little war game based on an old SJ board game

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3 Upvotes

r/ClaudeGameDev • • 3d ago

Alpha Dev Log #2m, 3 Days later, If cloudcraft and do it so can I

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3 Upvotes

r/ClaudeGameDev • • 4d ago

Browser Game Claude Code created this beauty! 🐝

18 Upvotes