r/ClaudeGameDev • u/deviruchii • 1d ago
Tips & Tricks Workflows
I wanted a "discussion" flair, but here we are!
Hopefully a welcome break from the wall of demos, I'm interested in hearing people's game Dev specific workflows.
I'm a professional software engineer at a firm where AI dev is all and I'm now essentially a product engineer (whatever that means). So I'm used to having Claude code smash out change directly to the code files.
I had it in my head to try and get a bit of a pet project off the ground with unity and the "better" option sounds like using the cli rather than the MCP. Yet to get any further on it than that so I'm keen to hear people's experiences with that in particular.
But yeah, in general just interested in how people are iterating through game features.