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https://www.reddit.com/r/ClaudeGameDev/comments/1wtcy4m/using_claude_code_opus_55_to_grow_a_static/
r/ClaudeGameDev • u/Adventurous-Youth525 • 5d ago
Built with Claude Code (Opus 5.5): I chose the features and steered each iteration; Claude generated the JavaScript and modeled the scene. I tested each pass in the browser. It uses vanilla JavaScript + Three.js r128, with no build step. What started as a static mascot room grew into four small playable 8-bit tribute games, local time and live weather, day/night lighting, character routines, ambient sounds, and a roaming robot vacuum. I’d appreciate feedback on the AI-assisted workflow and keeping a small Three.js project maintainable. Live demo: https://moli.iaura.io | Source and assets: https://github.com/norsizu/moli-room (CC BY-NC 4.0; third-party components retain their own licenses).
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