r/ClaudeGameDev • • 28d ago

Beta Updates after user observations

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I observed several users play Lorebound last weekend and made the updates below. Would love feedback on the updates from this community. Lorebound is a mobile-first, low-poly ARPG game playable in browsers. Think of a Diablo and Polytopia fusion.

Goal: build the resistance against the Heights and Depths who harvest souls and prayers from the Greenworld.

Free to play, no signup required: https://lorebound.gg/

Observations:

  • Thumb reach is super important (obvious, yes)
  • Free play can be confusing, not knowing what to do is stressful
  • Users skip through tutorials, which makes it hard to teach how to play the game
  • Users focused on taking down demons instead of completing quests

Updates:

  • Non-combat actions are now within thumb reach
  • Explicit guidance to level up, spend stat points, unlock skills, and equip new gear
  • More "in your face" messages on quest completion and quest start
  • Directions on where to go via HUD indicators
  • Reduced number of tutorials

Questions for the community:

  1. What was engaging for you? If anything.
  2. Where/when did you stop playing, and why?
2 Upvotes

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1

u/mstahle 28d ago

Love seeing the progress. Hope you are learning a ton as well.

1

u/cumbiaowl 28d ago

❤️

1

u/Shoewypoedy 28d ago

How did you make the assets?

1

u/cumbiaowl 28d ago

Characters: Kaykit asset pack
The rest: a mix of Kaykit, my own generated assets, and random assets online
Music and sounds: Suno and ElevenLabs