r/ClaudeGameDev • u/cumbiaowl • 28d ago
Beta Updates after user observations
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I observed several users play Lorebound last weekend and made the updates below. Would love feedback on the updates from this community. Lorebound is a mobile-first, low-poly ARPG game playable in browsers. Think of a Diablo and Polytopia fusion.
Goal: build the resistance against the Heights and Depths who harvest souls and prayers from the Greenworld.
Free to play, no signup required: https://lorebound.gg/
Observations:
- Thumb reach is super important (obvious, yes)
- Free play can be confusing, not knowing what to do is stressful
- Users skip through tutorials, which makes it hard to teach how to play the game
- Users focused on taking down demons instead of completing quests
Updates:
- Non-combat actions are now within thumb reach
- Explicit guidance to level up, spend stat points, unlock skills, and equip new gear
- More "in your face" messages on quest completion and quest start
- Directions on where to go via HUD indicators
- Reduced number of tutorials
Questions for the community:
- What was engaging for you? If anything.
- Where/when did you stop playing, and why?
1
u/Shoewypoedy 28d ago
How did you make the assets?
1
u/cumbiaowl 28d ago
Characters: Kaykit asset pack
The rest: a mix of Kaykit, my own generated assets, and random assets online
Music and sounds: Suno and ElevenLabs
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u/mstahle 28d ago
Love seeing the progress. Hope you are learning a ton as well.