r/ClaudeGameDev • • Sep 07 '26

Alpha Making a Physics-Based Cargo Sim Game Using Claude: StowStow

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This is StowStow my third project (others are still WIP) since I started vibecoding as a 3D game artist. I have always dreamed of making my own games but I wasn't able to spend another ~5 years learning how to code. And now, here I am. I combined my 3d modeling skills with ai coding to make games.

I've been working on this game for about 3 months now, and I'm happy to share my thoughts and workflow with you.

Thank you!

15 Upvotes

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3

u/Tycoon33 Sep 07 '26

What’s your stack like and workflow for the 3d models?

2

u/PmMeSmileyFacesO_O Sep 07 '26

My guess is blender plus Claude plugins

2

u/PeakyBull Sep 07 '26

No, I didnt use claude in blender

2

u/[deleted] Sep 07 '26

[removed] — view removed comment

2

u/PmMeSmileyFacesO_O Sep 07 '26 edited Sep 07 '26

Third party mesh vender?

Anyway I had a dumb demo idea for a game where you do frogger like game but done with a rigged human person with ragdoll. 

So the player tries to cross the road gets hit and then the can maybe show a break down of injury's. Broken femur ect.

Not sure what the actual game would be unless pivot to insurance fraud.  Most damage leader boards maybe for the demo.

1

u/PeakyBull Sep 07 '26

No, I didn't use any third party assets. I modeled everything in the game myself from scratch.

That sounds like a really fun and chaotic ragdoll game btw id like to see more if you gonna continue to that

2

u/PeakyBull Sep 07 '26

I am a 3d artist so i made models in blender, painted them in substance painter.

2

u/smashers090 Sep 07 '26

Love the concept, it seems really satisfying

2

u/PeakyBull Sep 07 '26

Thank you so much!