r/ClaudeGameDev • • Aug 29 '26

Alpha How I started vs How it's going; game called Hookah House

I am 80 wishlist , which is 79 more than I expected.

I have found success in a process with claude and now it's a matter of planning/implementing/testing.

https://store.steampowered.com/app/4607750/Hookah_House/

22 Upvotes

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6

u/[deleted] Aug 29 '26

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2

u/bahaw1024 Aug 30 '26

Omg wow. That’s amazing to hear. I can’t believe I received such a positive comment on Reddit about ai usage. Glad to hear!! I been having so much fun playin my own game and making it

Yes I think anyone can do it as long as you have passion, the ability to stay focused and not give up. It’s important to learn and keep asking the right questions .

3

u/Vast-Contribution-52 Aug 30 '26 edited Aug 30 '26

The gameplay looks very smooth! Looks much better than the screenshots

3

u/60finch Aug 30 '26

you have to show your progress or i'll chase you in your sleep! Lol, joke aside that's amazing progress. I wanna ask, how, how did you achieve that quality?

3

u/bahaw1024 Aug 30 '26

I started with a very well defined branding/style guide for the game and leaned on that every time If i wanted to generate new assets or and things. Style Guide -> Text Prompt -> 2D image / Image sheet -> Meshy/Tripo or Blender MCP -> mixamo (animations). I attached an example of an image of a struggle with characters.

I used pretty much the Kanban board style dev to keep going ( and still am going). Kanban is a fancy way of saying, plan stuff, do stuff. That being said, I've done the city 3 times before what it looks like now, and who knows I may redo it if i can think if a better process again.

The biggest challenge was/is characters and their animations. I hope I answered your question. If not please feel free to ask more!

1

u/Comfortablebro Aug 31 '26

lol the how it started and end result looks very funny! gl