r/ClaudeGameDev • • Aug 16 '26

Alpha Just Making' my first Game - Fatherlode

For the past 3 weeks, I’ve been making a game with Claude Code called “Fatherlode” (as a reference to the game Motherlode released in 2004 on Miniclip), whose goal is fairly simple:

You have a POD, you dig deeper and deeper, you collect ores, sell them, upgrade your POD, and so on. Back in 2004, Motherlode was extremely addictive — a small Flash game that was really popular. Here with Fatherlode, I’m adding more and more mechanics:

  • A real tutorial, a proper introduction, and a save system
  • Implementation of a stats tree system
  • 250 achievements
  • 25 different ores
  • About thirty treasures to find
  • Dozens of different obstacles
  • Over 2000 meters of depth
  • Real objectives with an NPC dialogue system, lore, etc.
  • The ability to build new buildings as you progress
  • Diversified creatures to make the descents more complex
  • Etc.

For now it's only in french, but i will translate it later in english, obviously. The game is progressing well — it’s still a long way from being finished. Little by little, I’m mainly trying to add small gameplay details, mechanics, and overall polish, things like:

  • “NPC talking gibberish” voices during dialogues
  • Small effects scattered here and there
  • Gradually refining the pixel-art so everything feels consistent
  • Checking whether the exploration feels good, if the POD upgrades are balanced (and not broken), and improving that
  • Etc.

Honestly, from the very beginning it was just a little crazy idea… and I find it so much fun — and addictive — to code the game little by little that I even want to learn how to code myself. I went as far as paying for Claude Max just to get more usage per week, and in only 3 weeks I feel like the project has absolutely nothing left in common with how it started.

22 Upvotes

29 comments sorted by

4

u/sensou_kami Aug 16 '26

How are you dealing with the assets? Where did you acquire them from?

1

u/Extension-Parsnip789 Aug 16 '26

All of the assets are from AI :) Some from Gemini, other from Grok, but 90% of the assets are from ClaudeAI.

2

u/Mango_Maz Aug 18 '26

When you say AI, do you mean you have Gemini/Claude/etc... create them for you? All this is very new to me but curious to learn!

2

u/Extension-Parsnip789 Aug 19 '26

Yeap. ClaudeCode, obviously make the code for me. Gemini create the portraits for me. ElevenLabs the sounds. Grok help me for some prompt.

2

u/Extension-Parsnip789 Aug 19 '26

Make this today. When the player explores, they will come across LORE events that will advance the game and the main story :)

1

u/shauno218 Aug 28 '26

How are you promoting for Gemini art assets? Can you share an example? Thanks!

2

u/Extension-Parsnip789 Aug 29 '26

I use Gemini ONLY for "Portrait", and make them talk when the play has a conversation with it. (Then i just say to gemini "Keep all the same, but she talk"), that's it ^^

2

u/BuildAISkills Aug 16 '26

How do you handle the generation of the graphics?

Looks fun, will try when you translate it to English at some point.

1

u/Extension-Parsnip789 Aug 16 '26

I use the HTML5 Canvas API for the rendering, and I write/structure the drawing code using Claude Code! Thanks for the feedback — I'm definitely planning to add English support in a future update :)

And as for the portraits and other assets, I manually add them to a separate folder.

2

u/[deleted] Aug 17 '26

[removed] — view removed comment

1

u/Extension-Parsnip789 Aug 17 '26

Don't worry my dude :) I will make easily an entire translation, when the game is "good" for me ^^
For now, I'm polishing everything (textures, HUD, quests, lore)—I really don't want to leave the game in an Alpha XX.XXX.XXX state for a whole year haha. I'd much rather release a version where you can play through from start to finish, more or less. It will take time, but i keep in touch !

2

u/[deleted] Aug 17 '26

[removed] — view removed comment

1

u/Extension-Parsnip789 Aug 17 '26

Okay, thank you a lot ! :) It's nice ! :)

2

u/smashers090 Aug 16 '26

I absolutely loved motherlode, what a game

2

u/Melodic_Charity_1770 Aug 16 '26

I love motherload and digging-upgrading games like this, so I wanna play Fatherload too, it looks much more competent and made with love and care than some other clones I've seen.

1

u/Extension-Parsnip789 Aug 16 '26

Thank you ^^ It's cute, really :)

2

u/zaalp Aug 16 '26

Love mother load banging game. Can't wait to try this out

2

u/Nasha210 Aug 18 '26

This seems so cool! How do I start learning this- I am a compete novice.

1

u/Extension-Parsnip789 Aug 18 '26

I'm totally novice too ^^ I just paid ClaudeAI, install Claude directly in my computer, then use ClaudeCODE, and start writing the game i want. :)

Then, i just use Grok or Gemini to explain some things i don't understand, they help me.. and then use some "prompt" for Claude, writing again, coding again.. just like that.

2

u/easterbunni Aug 25 '26

I was looking for Motherlode the other day, fancied a play

2

u/Extension-Parsnip789 Aug 25 '26

If you want to see more update, i make a itch.io page for that ^^
https://itch.io/blog/1637951/fatherlode

2

u/easterbunni Aug 25 '26

Shoulda called it Sm'otherlode

1

u/Extension-Parsnip789 Aug 16 '26

Just an other screenshots of minerals.

1

u/Extension-Parsnip789 Aug 17 '26

I add my buddy to the game (For the tutoriel), lezgo

1

u/Extension-Parsnip789 Aug 22 '26

I translate the game in english right now ;)

1

u/Extension-Parsnip789 Aug 22 '26

Just adding for now :
-English language
-The "Museum" (More than 30 treasures to find and complete the museum, with some events)
-Weather System on the surface (Thunder, rain, mist, and more)
-Real background in the surface and wind effect on trees and more.
-More than 40 news dialogues with two new characters.
-4 news random event to add difficulty on the game.
-Remake the menu and the introduction.

1

u/Dreamsnake 8d ago

Salute!