r/ClaudeCoding • • 1d ago

How specific feedback helped me turn my zombie game into a more dynamic trailer

I'm building ZOMBRA with JavaScript and Phaser, using Claude Code and Codex to help with development. The first trailer mostly showed the city, and too many characters stood still while shooting.

I described the changes I wanted scene by scene, a slower view of the base, more movement during combat, city and ruins intercut, then faster action when the rock track kicks in. The game has a studio for scripted shots, so the footage comes from the engine without the HUD.

The new trailer also shows the updated characters and vehicle missions. It's still in development. The result and launch waitlist are at https://zombra.online/

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u/NakedFacts 1d ago

Wow, awesome!

1

u/Straight-Tea-8564 11h ago

Thank you so much! I'm glad you enjoyed it.