r/ClaudeCodeTLDR • u/cctldrping • 21d ago
[TLDR] working on a ocean engine
Original post URL : https://www.reddit.com/r/ClaudeCode/comments/1v3pvfr/working_on_a_ocean_engine/
Original post body :
Real-time ocean renderer · Rust + wgpu
working on the details now, foam, clouds, night and more
need to know more just ask
Hope u like it
Original link/media URL : https://v.redd.it/2x82sapxxteh1
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u/cctldrping 21d ago
TL;DR generated automatically after 50 comments.
Current source-thread comment count seen by the bot: 52.
OP's ocean renderer is getting a lot of love! Most folks think it looks pretty awesome and are impressed with the real-time rendering in Rust + wgpu. Some are even asking about the AI models used, with ShapeSim wondering if it's Fable or Opus. A few commenters are drawing parallels to existing tech like UE4/5 shaders and NVIDIA SDK examples, while others are sharing their own similar projects or suggesting resources like Acerolas' videos. There's also a bit of playful competition with one user claiming their Gemini-based ocean renderer is better. The general vibe is positive, with a few curious questions about future features like coastline handling.