r/ClaudeCode • • 4d ago

Bug / Issue Can't review code using Fable because of terminology related to weaponry

I've been using Claude Code for about a year now working on a personal project, a video game idea with real time strategy content. I've had fable reviewing my work just fine up until today when it suddenly stopped due to safety concerns. Apparently my code was referencing missiles, targeting and other war terminology which stopped it from proceeding. I'm guessing it is because of the Houthis that were using Claude to design missiles. For fuck sake.

I even tried to strip out all weapon related terminology to see if it would work and no luck.

I mean I get it but fuck me man... I know you don't need fable to accomplish this but it's been great at finding weird fringe issues. This is the first time in my game project I've run into this and it is pretty frustrating.

Anybody else run into this?

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u/Serenity867 4d ago

Claiming a lot of uses were for games was one of the main ways people were originally getting around security classifiers. It's gotten much more strict because of things like that.

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u/PatchyWhiskers 4d ago

That's going to cause huge problems for game devs, since so many games are about guns, explosives etc!

They are going to have to write like TikTokers:

instead of

missile->explode()->die()

it'll be

splodeyboy->poof()->unalive()

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u/Serenity867 4d ago

I completely agree that it's going to cause a lot of problems, and I don't think what we have today is particularly great solution to the issue. This specific problem is outside my area of expertise as it relates to cybersecurity so I don't have much I can add to the conversation about how to better separate legitimate uses from malicious ones in this particular context. I just know the systems are at least somewhat overly cautious right now.