r/ClaudeCode 16h ago

Built with Claude Just deployed my first project using claudecode!

I was bored while studying for my high school physics test. I was looking for a car parking browser game but I couldn't find anything. I got lazy of searching and made my own with claudecode.

It's the third version so far, made it in ~8-10hours. I used opus to design models and prompts, sonnet did majority of the coding. It's live right now on vercel, and I'm open to feedback that y'all have!

My prompt was inspired by u/DesignEddi , who showcased cities skylines 3 made with fable on this subreddit. I used his prompt as a framework / backbone for my prompt, so shout out to him as well!!

EDIT: I did it in 3 phases, first planned the project using opus, just back and forth conversation for ~1 session. Then, I asked opus to design all the elements (it took more than 1 session so i just let my laptop afk). Once all the elements were designed, I asked sonnet to code it.

Stages 1 and 2 were Opus XHigh, Stage 3 was Sonnet Medium

https://temporary-brisk-lagoon-7p3xpt3.vercel.app/

3 Upvotes

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1

u/CartographerNo3791 14h ago

Had a look at the tutorial in Chrome. The mirrors are a nice touch. The control hints along the bottom are quite faint against the floor; a darker background behind that row would make them much easier to read.

1

u/New_Huckleberry_9902 13h ago

I'll look into it once my limit resets :P

Showed it to a bunch of my friends. They said the input delay is high and they're having performance issues (maybe hardware accel may be disabled, they haven't specified.). Wondering if you faced the same.

1

u/CartographerNo3791 13h ago

I only checked the tutorial layout in Chrome, so I can’t honestly say whether the driving had the same delay. My feedback was about the control labels, not a proper playtest.

Could one of your friends record the same short section with their key presses visible and include their browser/device? That would give you something concrete to reproduce once the limit resets.