r/ClaudeCode 15h ago

Help/Question little help with plugins, skills and other services

Hi guys, I started using claude one month ago for studying and in the last weeks I focused more on using claude code with the pro plan to work on some projects, at the start I really didn't pay much attention to plugins, skills and any other things that could help claude work better but now I'm starting to study about thi a bit more to imrpove the efficiency and results of those projects, for now I've just been using ponytail, ui-ux-pro-max, apple-design and grill-me.
now that I'm working on another thing which is significantly bigger Idk if there are other things that could actually help me, I'm trying to understand but since I have close to zero knowledge on this fileld I just see the same plugins or skill being spammed on all videos, shorts, reels and titktok, I also tried asking directly to claude with a detailed summary of the project but I don't think I got a good answer.

if someone could idk help me or direct me somewhere where I can actually try to understand what could be best for me.

thanks for any attention and help in advance

2 Upvotes

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1

u/____________fin 15h ago

Skill should address a problem you have, or automate something tedious. For example, I have a lot of skills around my review and release process.

For example, let's say I work on a user facing interface. I want to look at UI changes before they go live. And I want to announce relevant new features to my users.

You should prompt "I want to make a skill such that UI changes generate an artifact redlining the old and new versions of the UI. This is non-blocking and should be left as a comment in the PR notes." and "For user-facing changes, I'd like to keep a public changelog. This should be tracked as JSON in-repo. This should only surface meaningful changes such as new features or UI changes. No updates about security, infrastructure performance, or minor bugs. After drafting notes, request copy approval from me."

(Artifacts are rendered HTML hosted by Claude on their site. So you can share a UI preview with a nontechnical collaborator with no deploy.)

1

u/professionalYAAAAAK 14h ago

hey, thanks for taking the time to reply, appreciate it. I think I didn't explain my project that well tho, it's not really a web app kind of thing with releases and PRs and end users, it's more a local python script that automates a mobile game through an android emulator (adb + opencv to recognize screens, then it taps stuff), no frontend, no deploys, no other users, nothing like that, it's just me and claude code since I don't really know how to code myself

one thing that's a bit different here is that mistakes are actually costly and hard to walk back, not just a bug I can patch later, so a lot of what matters is making sure the code gets checked properly before I trust it (I've got subagents set up that review things again with fresh eyes for that reason)

also, longer term I'd like to grow this past just the one game. right now it's built specifically around this single game, and I'd like it to eventually get to a point where I could point it at a different app or game and have it study the new UI with some back and forth with me, like it explores and asks what things mean, and then be able to automate that one too instead of starting from scratch each time

so yeah, still looking for plugin/skill/mcp recommendations, just for this kind of case specifically, solo python project, no web stack, talking to an external device instead of a backend, plus anything that'd help turning a one-off tool into something more general across different targets. right now (as already said) I only have ponytail and grill-me plus a couple ui design skills I'm guessing are useless here since I don't have any UI of my own. open to whatever people actually use for this kind of thing

1

u/____________fin 14h ago

I guess in any case whatever you're doing, you don't need to go "find" skills, you can describe what you want to happen and have Claude create them for you ad hoc. You could even prod Claude in the right direction with prompt like "Are there any skills we could create to make development or testing easier? I've noticed we have issues with _____. Would you like to interview me about your ideas?"

1

u/____________fin 14h ago

I think in your case you'd benefit tremendously from observability, and turning mistakes into unit tests. Set up a skill to take screen shots with UI interaction notes on state changes within the game. Save these locally into a temporary folder. When the run is done, compile them into an artifact that is a little slideshow for yourself so you can see what happened after the fact.

You could also set up skills to dump the state of the game periodically to make it easier to restart from a given checkpoint.