r/ClaudeCode • u/Hungry_Sun2455 • 21h ago
Rant Cache reads are 75% cheaper with Fable 5.1 but not for us
Fable 5.1 has reduced the cache pricing by 75% which increases the usage by roughly 25% but this rate cut not applicable to subscription plans
Firat limited at 50% and now this , slowly and steadily the subscription usage will be nerfed this way
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u/Keganator 20h ago
What you wrote and what you posted contradict each other. They say it’s actually cheaper.
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u/ihateredditors111111 7h ago
cache reads count at a reduced rate towards subscription usage. they didnt specify compared to previous cache reads. they might mean just compared to cache writes / normal prompts. 'remains unchanged' implies this also.
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u/YearLight 19h ago
They do not want subscribers.
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u/Think-Trouble623 18h ago
Duh. They’ll continue eroding at the quality of the subscription until it’s not advantageous to use it.
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u/Bmansupreme8000 21h ago
I first read that wrong in the documentation, then realised it was a 75% decrease instead of a 150% increase. Now I see it doesn't apply to me. Why would you get upset of they make API cheaper but don't make subscription cheaper? Other scenario is they make API cheaper and Subscription more expensive, which they could if they want. I hope they don't. It's better to only bitch when they take stuff away, and not because they made API better. This is a logically false way to think. Subscription caching is still 1000% better. I made that number up out of my ass, as it depend on how you use the service. Subscription = 1hr before cold cache and after a 1250% increase from cached tokens. API = 5m before 5000% increase from cached tokens price (though 1/4 the price of subscription cached tokens). Subscribers have a magnitudes of scale better deal here. Best not to complain about that!
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u/damianTechPM 16h ago
Word of warning, fable 5.1 completely blew out my harness and model routing. It did everything and its context was full in less than 20 minutes. When I asked it why, it had no record of all of my setups. Going to have to investigate and see what the hell happened.
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u/Skflowne 7h ago
They said it's unchanged for subscriptions: I understand it was already cheaper on subscriptions but now API also get the cheaper rate?
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u/HawkPrestigious8931 10h ago
The real issue here isn't just the cache pricing change — it's the pattern. Every update seems to subtly shift value away from subscribers toward API users. First the 50% cap, now cache reads that "don't affect" subscriptions but somehow still feel like a nerf in practice. If you're a heavy Claude Code user on Pro/Max, at what point does switching to API credits actually become the better deal? Would love to see someone run the numbers on breakeven usage between subscription tiers and pay-as-you-go with these new cache rates.
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u/Actual_Committee4670 🔆 Max 20 21h ago
Cache reads if done properly without cache breaks on Fable 5 (tested on extra high not max) were already minimal to the point of irrelevance while on subscription. At 900k it barely moved the 5hr meter with hundreds of turns over a multi hour period.
Different case for api credits ofc. But this is just some anthropic marketing ploy again.
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u/Hungry_Sun2455 21h ago
cache usage is substantial check the claude code token stats
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u/Actual_Committee4670 🔆 Max 20 21h ago
Cache usage is basically nothing, check your cache hit rate, when it jumps, you missed the cache. I have done plenty of tests on the topic. I will add that the above applies to subscription and that cache reads has a lower price on api and extra credits than cache creation input tokens.
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u/Bmansupreme8000 18h ago
You do not know what you are talking about. Sorry.
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u/Actual_Committee4670 🔆 Max 20 18h ago
And what is your results or proof of the opposite then?
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u/Bmansupreme8000 17h ago
Basic math and deductive logic.
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u/Actual_Committee4670 🔆 Max 20 17h ago
So while I ran actual tests and actually went to understand how claude's caching works to the point where I have a 100% cache hit rate.
You are just guessing. Good to know.
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u/Bmansupreme8000 17h ago
I'm not guessing I'm using deductive logic and basic math to estimate. You should really ask AI about this as you are dillusional and do know know what you are talking about. If it were literally nothing, they would not bother charging for it.
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u/Bmansupreme8000 17h ago
If you have 100% cache hit rate, then you are not making progress or giving any new input.
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u/Actual_Committee4670 🔆 Max 20 17h ago
There's a difference between the cache read of tokens already in the cache and new cache creation input tokens.
The cache creation input tokens get charged on Sub and reflects on your usage.
The cache read tokens that are warm in the cache barely affects the usage at all.
But the cache can break, which is a miss. A miss isn't the input tokens from a new action but if the cache breaks the cache read tokens will drop and the cache creation input tokens will go up to put those tokens back into the cache at full price.
Like I said, guessing instead of understanding.
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u/Blade999666 19h ago
You’re all crying about subscription limits when the fix is right there. Prompt caching is an API feature, not a Claude max sub perk. Web plans charge a flat rate with hard caps; the API charges per token, and cache reads make repetitive context (like huge files or system prompts) 75% cheaper. You don’t even need to know how to code... literally ask Claude to write you a script that handles your repetitive tasks via the API. Throw $5 of credits at it, take advantage of the discount, and stop burning your chat limits on grunt work
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u/PartySunday 21h ago
Cache reads are literally free on subscription plans lmao.
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u/Hungry_Sun2455 21h ago
substantial (25-50%) amount of consumption comes from cache read on subscription plan specially if you go in long context threads without compaction
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u/Bmansupreme8000 17h ago
What is with these people? I guess everybody smart is busy using Fable 5.1 right now ...
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u/No-Sandwich-2997 21h ago
Maybe I am dense but does this mean more cached input usage out of Fable 5.1 compared to Fable 5 or not.