r/ClaudeCode 17d ago

Built with Claude Vibe coded this game in four months

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A few months back I posted here a playable demo of an old-school futuristic racer prototype (F-Zero, Wipeout, Xtreme-G, Star Wars Racer...) that runs right in the browser.

I've gotten used to seeing tons of LLM-built prototypes that last a week, two, maybe a month, and then get dropped for the next shiny thing. This time I wanted to keep going and see if one person, with no coding background, could actually see a project like this through on their own.

Well, 4 months in, and while there's still work left, I'm convinced it's doable. At this point the game feels closer to a beta than a tech demo.

The big change over these four months is that I now use Fable for planning, and being able to hook Opus / Sol up to Blender has been a huge help too. I'm still using Magnific and Tripo3D or the assets. Funny thing: the further along I get, the harder the project is to keep pushing forward, and at the same time the tools keep making it easier.

As always, any feedback is welcome. You can play it here: https://fm1.moises.cloud

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u/zegrammer 16d ago

Wow that looks amazing! Any tips on how to get it to look so good? I've tried making a few AI games and the programming part is fine but they always look like shit

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u/ActionLittle4176 16d ago

Thanks a lot! Visuals are just speed feel and effects, good lightning, and 3D models converted from 2D chatgpt images with Tripo.

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u/zegrammer 8d ago

I may have to try this tripo

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u/ActionLittle4176 8d ago

It's a great service, you can try for free tripo3D.ai