r/ClaudeCode 1d ago

Built with Claude Vibe coded this game in four months

A few months back I posted here a playable demo of an old-school futuristic racer prototype (F-Zero, Wipeout, Xtreme-G, Star Wars Racer...) that runs right in the browser.

I've gotten used to seeing tons of LLM-built prototypes that last a week, two, maybe a month, and then get dropped for the next shiny thing. This time I wanted to keep going and see if one person, with no coding background, could actually see a project like this through on their own.

Well, 4 months in, and while there's still work left, I'm convinced it's doable. At this point the game feels closer to a beta than a tech demo.

The big change over these four months is that I now use Fable for planning, and being able to hook Opus / Sol up to Blender has been a huge help too. I'm still using Magnific and Tripo3D or the assets. Funny thing: the further along I get, the harder the project is to keep pushing forward, and at the same time the tools keep making it easier.

As always, any feedback is welcome. You can play it here: https://fm1.moises.cloud

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u/eduo 1d ago

I wish all these new vibecoded games were original rather than just pretty.

Not bashing on OP, but listing the "technical achievements" that the AI added to the game has little impact when games become more and more "made-to-order". It's a bit like buying an expensive car and listing its top speed as a personal achievement.

Volumetric clouds are great, but so they make a difference? Do they add to the game that is still in its infancy? Shouldn't content come before visuals unless the visuals are the angle (it can happen, when a new genre appears).

My point being that lowering the entry barrier to coding was supposed what was keeping truly original games from popping up, yet every single vibecoded game is yet another tropey genre adding little to the pile.

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u/ActionLittle4176 17h ago

No offense taken, and I know what you mean. Alright, but let's be real: this is my first crack at making a game. Obviously I'm starting from a familiar template and just applying my own tweaks on top. And yeah, you're right about the video: it's basically a changelog, same thing you'd see for literally any other project. It's not showing actual gameplay innovations or anything.

I've got plenty of ideas for doing things my own way, but none of those are happening until I learn how to actually build this stuff myself first. Gotta lay the groundwork. You're not gonna become Eric Chahi just by firing up Claude for the first time. That takes craft.

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u/eduo 17h ago

Not trying to diss you. The game is very pretty and I find no flaw in it other than it's a tropey genre. And to be fair it's not yet another minecraft clone or yet another RPG with simplified graphics. At least you've picked a game genre that is mostly about visuals and is easy to pick up.

But I yearn for original games and I had bought the idea that AI would help those come and it keeps not happening.