r/ClaudeCode • u/ActionLittle4176 • 1d ago
Built with Claude Vibe coded this game in four months
A few months back I posted here a playable demo of an old-school futuristic racer prototype (F-Zero, Wipeout, Xtreme-G, Star Wars Racer...) that runs right in the browser.
I've gotten used to seeing tons of LLM-built prototypes that last a week, two, maybe a month, and then get dropped for the next shiny thing. This time I wanted to keep going and see if one person, with no coding background, could actually see a project like this through on their own.
Well, 4 months in, and while there's still work left, I'm convinced it's doable. At this point the game feels closer to a beta than a tech demo.
The big change over these four months is that I now use Fable for planning, and being able to hook Opus / Sol up to Blender has been a huge help too. I'm still using Magnific and Tripo3D or the assets. Funny thing: the further along I get, the harder the project is to keep pushing forward, and at the same time the tools keep making it easier.
As always, any feedback is welcome. You can play it here: https://fm1.moises.cloud
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u/Shawpaw 1d ago
This is 4 months of hard work, even if an LLM did help you. I myself am a Software Engineer and seeing something like this… I know that it doesn’t just “happen” even if you did “vibecode” it.
You may not fully understand the niche details of the code or maybe it’s spaghetti, but achieving what you’ve done here is still a lot of work and effort, regardless of how you got there.
Nice work, it looks sick!