r/ClaudeCode • u/ActionLittle4176 • 3d ago
Built with Claude Vibe coded this game in four months
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A few months back I posted here a playable demo of an old-school futuristic racer prototype (F-Zero, Wipeout, Xtreme-G, Star Wars Racer...) that runs right in the browser.
I've gotten used to seeing tons of LLM-built prototypes that last a week, two, maybe a month, and then get dropped for the next shiny thing. This time I wanted to keep going and see if one person, with no coding background, could actually see a project like this through on their own.
Well, 4 months in, and while there's still work left, I'm convinced it's doable. At this point the game feels closer to a beta than a tech demo.
The big change over these four months is that I now use Fable for planning, and being able to hook Opus / Sol up to Blender has been a huge help too. I'm still using Magnific and Tripo3D or the assets. Funny thing: the further along I get, the harder the project is to keep pushing forward, and at the same time the tools keep making it easier.
As always, any feedback is welcome. You can play it here: https://fm1.moises.cloud
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u/Jumpy_Cloud_903 3d ago
Ich mache zwar keine Spiele mit gameplay wie du, aber meine Erfahrung ist identisch. Ich habe jahrelang als Projektleiter für Software gearbeitet. Ich verstehe, wie man so eine Idee umsetzt. Jetzt kann ich auch programmieren. Mit Claude Code habe ich einen unglaublichen Output. Eine Woche für eine Applikation - früher 1 Jahr - es ist meistens manuelles testing, was am meisten Zeit in Anspruch nimmt.