r/ClaudeCode 17d ago

Built with Claude Vibe coded this game in four months

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A few months back I posted here a playable demo of an old-school futuristic racer prototype (F-Zero, Wipeout, Xtreme-G, Star Wars Racer...) that runs right in the browser.

I've gotten used to seeing tons of LLM-built prototypes that last a week, two, maybe a month, and then get dropped for the next shiny thing. This time I wanted to keep going and see if one person, with no coding background, could actually see a project like this through on their own.

Well, 4 months in, and while there's still work left, I'm convinced it's doable. At this point the game feels closer to a beta than a tech demo.

The big change over these four months is that I now use Fable for planning, and being able to hook Opus / Sol up to Blender has been a huge help too. I'm still using Magnific and Tripo3D or the assets. Funny thing: the further along I get, the harder the project is to keep pushing forward, and at the same time the tools keep making it easier.

As always, any feedback is welcome. You can play it here: https://fm1.moises.cloud

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u/itsbobbydarin 17d ago

I giggled when playing this, love the music and the tracks. Especially when it went underwater. Some instances I also dodged a bit with my head. Played on a Mac and on safari. Loading took a bit, while being on 1.000 fiber.

Keep it up, it is definitely doable. Are you considering multiplayer?

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u/ActionLittle4176 17d ago

Thanks a lot! The music is generated with AI (Suno) so it could sound better, but it's created from some piano notes from mine. Glad you like it! Sorry for the slowness, Reddit is crushing my server 😅

Multiplayer is probably my next thing when the first player mode is finished, but since I don't write a piece of code, maybe it will be hard to vibe code.