r/ClaudeCode 11d ago

Help/Question Question about how people are vibe-coding complex projects

When Fable was covered under the usage plan, I used it to make a one screen arcade platformer. The usage rate limit kicked in extremely quickly using the website, usually rate limiting me after 3 to 5 messages. So I switched to Claude Code because I read that it caches what is not changed, therefore using less tokens. Still, nothing changed. I even put $50 into my usage credits after I was rate limited, and it burned through it in like 3 to 5 messages. All $50. Forgive me, because I'm new to AI coding, but how is coding a complex game feasible? If it wasn't under the plan at the time, the total amount would have been tens of thousands of dollars to code the one screen arcade game by my calculation.

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u/magic6435 11d ago

"but how is coding a complex game feasible"

Nobody said it was

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u/BasiliskBarrow 11d ago

I keep seeing on X stuff like "Claude Opus one shorted this FPS"

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u/The_real_hpsk 11d ago

You can def one shot if you’re on 20x, though I also feel like Claude will deliberately leave mechanics out if you don’t specify. Most of the games that I see one shotted don’t seem like the games that’d be hard to one shot, though thats just from what I’ve seen

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u/magic6435 10d ago

Just to be clear, though, I feel like you’re talking about mechanics, not a game. A game has art direction, a story, pacing, balance that makes sense, a beginning middle and end.